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Item + Animation

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Level 8
Joined
Feb 25, 2009
Messages
145
im requesting an equipment / animation system for an rpg whit this model: http://www.hiveworkshop.com/forums/models-530/villager-64141/?prev=search=bow&d=list&r=20
so if he has equipet bow he does the ranged attack and when it has sword it does oe handed melee damage the following equipment he must hafe

-two handed wep/bow but if he has one handed weapon it cant equip 2 handed
-one handed
-shield/ other hand
-head
-armor
-rare
-ring/amulet
and he has 2 infentorys one for potions and one for eqeipment so when you use an abbilety you will switch to the other bagpack from potion to equipment and back
 
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Level 9
Joined
Apr 28, 2009
Messages
538
draken koning, you can make the villager use the proper animation by triggers. Only by triggers.
You need to change the animation tags.
 
Level 4
Joined
Oct 15, 2008
Messages
83
I really need a equipment system like this

-Head
-Shoulders
-Armor
-One handed
-sheild(other hand)
-Two handed( Including bows and etc.

But i dont want/need the feature to switch to inventory, i got that fixed already :p

My needed version isnt quite the same as it all should fit into the inventory of the hero. And that is just great because it wont interfere with the equiped items.
Really needed system though.
 
Level 21
Joined
Dec 9, 2007
Messages
3,096
You aren't speaking any language out there. =_="

In other words:
He needs a more-special inventory system.
When the hero wears a different type of weapon (sword, crossbow, etc.) the hero's (in this case, the 40-animation villager) changes his animation tag.
 
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