- Joined
- Mar 15, 2012
- Messages
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Now updated with bonus examples and an extra tutorial all for free. =)
Also melee & range detection is inside. It's up to the users of your system to find the right values themselves. As always no other way around it because it's not like we want to spend a lifetime making a sentient AI to watch and check constantly.... Not to mention I don't think it's possible for WC3 to run it. =P
By the way... Trust me those examples and more help I added will be useful and required by some. I failed to follow your instructions the first few times as well. At least this way it's idiot-proof. =)
Edit: Now updated with the other method... Plug & Play. =)
Also melee & range detection is inside. It's up to the users of your system to find the right values themselves. As always no other way around it because it's not like we want to spend a lifetime making a sentient AI to watch and check constantly.... Not to mention I don't think it's possible for WC3 to run it. =P
By the way... Trust me those examples and more help I added will be useful and required by some. I failed to follow your instructions the first few times as well. At least this way it's idiot-proof. =)
Edit: Now updated with the other method... Plug & Play. =)
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