- Joined
- Nov 11, 2004
- Messages
- 1,985
So I wanted to know how many here use modern modeling approaches like sculping and retopology instead of old box modeling.
I am pretty sure most people on this site don't know what box modeling is either.
Attaching vertices manually is a joy, after all.
Probably not the right site to ask in...
I actually did some sculpting in the past and like the workflow.
The problem is that it's hard to find powerful free tools for it. Mudbox is expensive.
Also, sculpting whole models from scratch is a pain in the ass. It's much faster to start with a box modelled base first and then do the details via sculpting.
It's a great tool to create normal maps.
I use Mudbox to sculpt and paint details for bakes.
But I still make the low poly with conventional polygonal tools in Max.
Mudbox isn't very good for sculpting from scratch from what I gather, it is more of a worfklow tool.
I've been using ZBrush for a couple of years now, even done a bit of Warcrafty stuff. These are all fairly old and not representative of what I've been doing recently but anyways, count me in for sculptage