Map DevelopmentDiscuss your developing maps. Release beta tests and get useful feedback before the final release. If your map is fully complete or is a late Beta, then it can be uploaded directly to our Maps Section. Otherwise, attach the map to your post. This is NOT a forum to ask questions about the Editor!
1. Map will be released as a Campaign. The reason we are making this a Campaign is because this cannot be completed with the 'Epic' size of one Warcraft map because the size of the real Runescape area will be too large to cover in a single map.
2. We need more members. Right now, at this moment we need:
- Full Screen GUI Inventory System for players - Advanced Terrainer for detailed cities - Beta Testers (beta map not coming soon) - Advanced Modeler for creating player units, creeps, attachments etc.
although any help is always much appreciated!!
3. Feedback and Suggestions are very helpful to the project. All of your suggestions help to improve the map and bug reports make sure the map is bug-free and working properly!;)
Screenshots
Skills Multiboard System
more coming soon!
Real Runescape Info(offtopic)
RuneScape is a fantasy massively multiplayer online role-playing game (MMORPG) released in January 2001 by Andrew and Paul Gower, and developed and published by Jagex Games Studio. It is a graphical browser game implemented on the client-side in Java, and incorporates 3D rendering. The game has approximately 10 million active accounts per month, over 156 million registered accounts, and is recognised by the Guinness World Records as the world's most popular free MMORPG.
RuneScape takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities. Players can travel throughout Gielinor via a number of methods including on foot, magical spells, or charter ships. Each region offers different types of monsters, resources, and quests to challenge players. The game's fictional universe has also been explored through a tie-in video game on its maker's other website, FunOrb, Armies of Gielinor, and the novels Betrayal at Falador and Return to Canifis.
Players are represented in the game with customisable avatars. RuneScape does not follow a linear storyline; rather, players set their own goals and objectives. Players can choose to fight non-player character (NPC) monsters, complete quests, or increase their experience in the available skills. Players interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play.
The first public version of RuneScape was released on 4 January 2001 in beta form, and in December 2001, Jagex was formed to manage the game. As the game's popularity grew, the game engine was rewritten, and its beta was opened to paying players on 1 December 2003 under the name "RuneScape 2". It was renamed RuneScape upon its stable release on 29 March 2004.
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Besides it's better to have alot of people working with GUI and 1 working with Jass then 1 who has to do everything by him/herself in Jass so I strongly support the usage of GUI workers since we will get a final product much quicker and the work will more likely be carefully design then rather rushed through to get out a product in time.
Besides it's better to have alot of people working with GUI and 1 working with Jass then 1 who has to do everything by him/herself in Jass so I strongly support the usage of GUI workers since we will get a final product much quicker and the work will more likely be carefully design then rather rushed through to get out a product in time.
I think GUI is fine. I'm not good at JASS anyways. But I'm good at GUI.
So this is going to be a campain where you can train all your skills and kill bosses etc etc.
However I have a problem.
The reason why you play runescape is this:
*I want to make a boxing account with sick boxing stats and make DAT BANK.
*I want to make the sickest pure and own it up in the wilderness.
*I want to flash my partyhats in your face and show who's boss.
When you take away the whole "Showoff" part of the game you'll have to change a lot of the content to keep it interesting.
However, if someone is able to make it interesting it is you, xorkatoss, you've gained a lot of map making experience over the past 2 years so now is your time to show this community your abilities as a map maker.
Before I leave you with the best of luck with this project I have something to add.
This project is going to take you a massive amount of effort and time to complete. I highly suggest creating a youtube channel for your followers to get a better inside view of what's going on with your project. This is how I've kept myself motivated to continue working on Dualism and I believe that a lot of people who start making maps that takes a lot of time and effort to create don't realise that skill within the WC3 engine only is one half of the matter.
Tell me if you need any contacts for 2D, 3D or Webhosting. Keep in mind tho that most of the people I work with will charge you for their work.
Xorkatoss and I were planning on somehow creating bot players that will go around and do some of the things that an actual player would do; So, for example, if you are fishing there might be another guy fishing along-side you. That other guy might walk away before you are done and go cook the fish, maybe fight a few creatures, do some other misc stuff, and then you might meet up with that bot again while he/she is killing some cows for leather.
An idea I had for the dungeons (King Black Dragon, Kalphite Queen, etc...) would be to have pre-set party members to choose from, or maybe we could let the player interact with the bots on one map and invite them to go kill a dragon or something then, because the bots could be made in the campaign editor, move them to another map where all of their stuff such as armor and that would be loaded up and then *lost my train of thought*...
I'll talk to to Xork when I wake up tomorrow about bots.