Map DevelopmentTalk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post.
------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------ Short Description
in Pimp my Peon you have to Protect your base while you attack your enemies, You can select between 4 Races..You can Pimp your Units with Weapons, Shoulders, Shields, Heads to upgrade their Damage, Armor, Speede, Attack Speed....
------------------------------------------------------------------------------------------------ Upgrades in v10.0
Changelog
Races
Leading Units
New Design
Racial Abilities for Each Race
Conquer Game
Balances Changes
New Weapons,Shoulders,Shields,Heads
Removed all Cheats
Different Super Unit for Each Race
------------------------------------------- Over 200 Hours Spent for This Version
-------------------------------------------
Screen Shoots
-----------------------
Humans & Humans Racial
-----------------------
Humans Base
-----------------------
New Staff
PS1 - I will add much more Informations,Screenshoots Soon
PS2 - Pimp My Peon v10.0 comes Soon.....
yee
Pimp My Peon started from someone as open source thats why there are many pimp my peons but most of them are noob made
But my Versions are the most downloaded =)
My Last Version
Pimp My Peon v8.2! Downloads 19500+
The Last Version From OneWorld (An Old serious PMP maker)
Pimp My Peon v7.0 Downloads 2828
The Most Downloaded Pimp My Peon Except My Versions
Pimp My Peon 0.9 downloads 13917 ,from AcE-PeNgUiN - KaMiKaZePeNgUiN
NOTE : For some reason some peeps reupload my v8.2 version in epicwar.com and i count all 3 uploads together
My Upload DLS 12.800+,Someone Else 3.800+,Someone Else Else 2800+
and Pimp My Peon v10! is 10 times better than Pimp My Peon v8.2!
Also the best things in this version are
-Conquer Game=When you kill an enemy base a Gold Mine-House will spawn for you, This House gives 60 golds every minute, +5 Food, +1900 Area Sight, this Building Reduces the Spawn Time of your Leading Units by 10 Seconds and finally its Invulnerable
-Leading Units=These Units are Mages,Worlocks Etc....They Spawn every 2 minutes, they are diffirent with diffirent spells for each race
with 150 health (health can be increased when you upgrade peons health) , also they have no food cost, Ill give informations later about their Abilities
-Races= Yee, many players told me to add races, Peasants,Peons,Ghouls,Blood Elfs for Start, Each race has a racial ability
I love PMP maps :D
Some things I'd like to ask you.
First of all, in your first picture you show that humans have 4% chance for 500 times critical. Isn't it too much? in late game unit attack speed so increased that critical will actually occur often.
and what are other race abilities?
Quote:
-Leading Units=These Units are Mages,Worlocks Etc....They Spawn every 2 minutes, they are diffirent with diffirent spells for each race
with 150 health (health can be increased when you upgrade peons health) , also they have no food cost, Ill give informations later about their Abilities
if they spawn every 2 minutes and don't cost food that means I can save them till I get a lot of them and use them to crush those who didn't save them all this time.
What I'm saying is that it can be another reason for playing passive defending.
Quote:
Also the best things in this version are
-Conquer Game=When you kill an enemy base a Gold Mine-House will spawn for you, This House gives 60 golds every minute, +5 Food, +1900 Area Sight, this Building Reduces the Spawn Time of your Leading Units by 10 Seconds and finally its Invulnerable
idea is good. every half-pro would really like it. but don't you think Gold-Mine gives too Just example:humans-extra gold; orcs-extra food; elfs-extra lumber; undead-10 sec reduce for Leading unit
I love PMP maps :D
Some things I'd like to ask you.
First of all, in your first picture you show that humans have 4% chance for 500 times critical. Isn't it too much? in late game unit attack speed so increased that critical will actually occur often.
and what are other race abilities?
if they spawn every 2 minutes and don't cost food that means I can save them till I get a lot of them and use them to crush those who didn't save them all this time.
What I'm saying is that it can be another reason for playing passive defending.
idea is good. every half-pro would really like it. but don't you think Gold-Mine gives too Just example:humans-extra gold; orcs-extra food; elfs-extra lumber; undead-10 sec reduce for Leading unit
First of all I had some problems with my Computer..and you will wait 2-3 more days xD....
1.Every Racial becomes better in late game
PEONS
Thrall's Axe : 10% Damage Splash (90 Area of Effect)
BLOOD ELFS
Quickness : 8% Chance to Avoid an Attack
UNDEAD
Cannibalismos : 7% Life Steal
PEASANTS
Human Force : 4% Chance for 500 Times Normal Dmg
What do you think about these numbers?
2. Leading Units Cant Attack (Ill Maybe Change it to 1-1 Dmg with 1.0 Speed)
they h got 3 Abilities...If you want to follow a tactic of gathering Leading Units you can do it.. (I Decided to Change the Spawn time to 3 Minutes)
i Dont think will be reason to play Defensive Game...
3. Gold Mines Finally will give just 60 Golds per minute and 5 food.....
"humans-extra gold; orcs-extra food; elfs-extra lumber; undead-10 sec reduce for Leading unit"
Very Nice Idea... but will take much time to do it....ill do it at v10.1 Version
------------------
I can send you a testing version to test it and tell me your opinions...
4% chance is not much. They will have to attack very much to success.
Orc ability could prove it's use against humans since high splash damage is powerful weapon.
And then undead could be good vs orcs since vampirism should help them recover splash damage.
If I'm right that means humans easy beat undead, undead beat orc, orc beat human. But that should be tested in practice, right...
I can't say I like elf ability. Avoid chance is small. no one will depend on it in a fight and unlike 3 other abilities it doesn't improve later with attack speed and damage.That's only what I think.
If abilities are really bad balanced (I don't know) you could start with smaller race specifics like: human-has more starting armor(+2 or 4), orc-has more satring hp (+15), undead-has mode starting damage(+?), elf has... slightly better attack/move speed, maybe