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Map Development Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post.

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Old 01-01-2010, 10:24 AM   #1 (permalink)
Registered User CHA_Owner
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Dodge the Rocks

Dodge the Rocks v1.0

Description
~This is a very fun mini-game were your main goal is to stay alive for as long as possible while dodging massive amounts of rocks raining down on your head.

~Up to 4 players will have their own areas to which they can "RUN FOR THEIR LIFE" and hope to outlast the other players.

Features
~4 player capabilties
~3 different game modes
~Randomly falling rocks
~An advanced scoreboard
~Fully detailed items
~Seperate difficulty settings for each player
~Hints which can be turned on/off for each player

Project Team
CHA_Owner = Creator/Triggerer

Change-Log
~v1.0
First release

Credits
~CHA_Owner(NAMM)
Creator and Game Designer
~VergilThazaar
Helped me out on some much needed triggers
~Vexorian
For JNGP and multiple libraries
~Dark_Dragon
For the JNGPS libraries
~Zach1996
Awesome suggestions which really helped the map
~Shadow_BH
For very helpful suggestions which will all be used in this map
~Real138
Useful icons and commands buttons in this map
~X-OMG-X
Very helpful suggestions and requests

Screenshots
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4

Protected Beta-Map

Please post any comments or suggestions you have so far
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Last edited by CHA_Owner; 01-09-2010 at 03:14 PM.
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Old 01-01-2010, 10:25 AM   #2 (permalink)
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Please post any and all ideas you have for my map it would help me out a lot.
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Old 01-01-2010, 09:14 PM   #3 (permalink)
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would be a great idea but needs more... i would suggest adding fire balls, an arena (terrain), some secrets, and probably PVP (player vs player). Because just falling rocks doesnt sound that much fun
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Old 01-01-2010, 11:52 PM   #4 (permalink)
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Maybe you can add boss, levels. After a boss, you will go to the next level and so on. Boss can be like the rock golem, or things related to rocks.
Since this is dodge the rock, and the main theme is "rock", I don't think fireballs are necessary, maybe some earthquakes with small AOE? Maybe some cave monster or ogre can be used, like a few ogre walking pass from top to bottom, bottom to top, left to right, right to left so that the player have a limit area to run about.
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Old 01-02-2010, 03:20 PM   #5 (permalink)
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Thanks for the feedback guys so far the map is coming along great and i will continue to work on it when my power comes back on right now im not home....
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Old 01-03-2010, 03:40 AM   #6 (permalink)
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~Bump~

Added screenshots/beta map/credits

Also this map is only 20% done so it will be greatly improved upon.
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Old 01-03-2010, 06:58 AM   #7 (permalink)
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On the 1st screenshot, there's the middle what's that for?

On the 2nd screenshot, there's 4 dialog button, what's the 1st one? 2nd was Slow, 3rd was Medium and 4th was Fast
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Old 01-03-2010, 07:10 AM   #8 (permalink)
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Woah. I fail or something. I always get killed within 30 seconds :P
Its hard to predict where the rocks are going to fall, and it always comes from the same direction, which gets kinda boring.

Anyway, my suggestions:
Make Rocks come from different directions.
Make the Rocks fly higher, so its easier to estimate how far its going to go. If you are using Attack-Ground or something, increase the missle arc.
Give players a random builder unit. Having only peasants is boring. But its not when there are peasants, peons, acolytes etc. altogether :)

When you pause the game or something, F9 turns from Info to Dodge the Rocks. Its kinda weird 0_o
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Old 01-03-2010, 03:36 PM   #9 (permalink)
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Quote:
Originally Posted by magerox View Post
On the 1st screenshot, there's the middle what's that for?

On the 2nd screenshot, there's 4 dialog button, what's the 1st one? 2nd was Slow, 3rd was Medium and 4th was Fast
1. the middle is for future developement purposes.

2. the first dialogue button is incase you accidently press enter nothing will happen.

Quote:
Originally Posted by Zack1996
Woah. I fail or something. I always get killed within 30 seconds :P
Its hard to predict where the rocks are going to fall, and it always comes from the same direction, which gets kinda boring.

Anyway, my suggestions:
Make Rocks come from different directions.
Make the Rocks fly higher, so its easier to estimate how far its going to go. If you are using Attack-Ground or something, increase the missle arc.
Give players a random builder unit. Having only peasants is boring. But its not when there are peasants, peons, acolytes etc. altogether :)

When you pause the game or something, F9 turns from Info to Dodge the Rocks. Its kinda weird 0_o
1. I was planning on adding a higher arc and yes for now i am using attack ground but might be changed later.

2. Random builders will be added plus you will be added to the credits for awesome suggestions.

3. As for the Info. section ill look into it.

EDIT*

Fixed the information section glitch
Made a higher missile arc
Slowed down the speed of the rocks

Personally i think the game is too easy now but when you select fast difficulty i made shure there would be no beating it ^^
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Last edited by CHA_Owner; 01-03-2010 at 04:13 PM.
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Old 01-03-2010, 05:29 PM   #10 (permalink)
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Just tried it out, couple suggestions:

-Make it so you can choose what type of "dodger" you want, purely cosmetic.
-Change it so your camera doesn't always reset, just make the game boundaries via triggers to that small little square =D

Also, works as advertised I was expecting a simple minigame and thats what I got =D
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Old 01-04-2010, 12:58 AM   #11 (permalink)
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Maybe you could add a "Play Again" dialogue after everyone has lost so people dont have to continually re-host it. Also different variety or rocks would be awesome. eg. fire rocks that burn the ground and leave that spot un-able to be walked on.
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Old 01-04-2010, 02:57 AM   #12 (permalink)
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Quote:
Originally Posted by Shadow_BH View Post
Just tried it out, couple suggestions:

-Make it so you can choose what type of "dodger" you want, purely cosmetic.
-Change it so your camera doesn't always reset, just make the game boundaries via triggers to that small little square =D

Also, works as advertised I was expecting a simple minigame and thats what I got =D
1. Thanks for the suggestion on the camera you will be added to credits thanks to it

2. What im going to do with the dodgers is make then into 4 dialogue buttons 1 of which will be random which will give you a chance to get the "secret" LMAO very stupidly ridiculous dodger ^^

Quote:
Originally Posted by Inachix
Maybe you could add a "Play Again" dialogue after everyone has lost so people dont have to continually re-host it. Also different variety or rocks would be awesome. eg. fire rocks that burn the ground and leave that spot un-able to be walked on.
1. This will be eventually added but not in the next version since im just focusing on getting the game set up right now
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Old 01-04-2010, 07:53 AM   #13 (permalink)
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As Zack stated, make rocks come from all 4 direction and maybe even from your head.
After a player die, maybe you can unlock their camera so they can watch other players play.
Rocks alone are a bit too boring, maybe add some shadow on where the rocks are falling, or dust falling together with the rocks.
If the rocks comes from 1 direction, maybe you can make like an ogre throwing it and after like 1-3minutes dodging it, make the player "fight" the ogre by dodging it or something interesting.
Maybe like some rocks stampede where the rocks comes all from a direction and the player needs to move from left to right?
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Old 01-04-2010, 08:59 PM   #14 (permalink)
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Alright guys i need your help! +rep to anyone who can answer this!

How do you lock a players camera to a region/height/AoA to a certain amount and make it so that they cannot scroll or change it in any way WITHOUT making the locked camera reset every 0.01 seconds?
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Old 01-05-2010, 12:39 AM   #15 (permalink)
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Uhm, since I don't know the tags to make a pretty looking trigger, I'll give you a c+p of my code I use for my dungeons in ST's ORPG.

First, you need a region (obviously)

Then use:

Camera - Set the camera bounds for (Which ever player) to (Whichever Region)
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