[Log in / Register]
| News | Chat | Pastebin | Donations | Tutorials | Rules | Forums |
| Maps | Skins | Icons | Models | Spells | Tools | Jass | Packs | Hosted Projects | Starcraft II Modding | Starcraft II Resources | Galaxy Wiki |
(Keeps Hive Alive)
Go Back   The Hive Workshop > Warcraft III Modding > Map Development


Map Development Discuss your developing maps. Release beta tests and get useful feedback before the final release. If your map is fully complete or is a late Beta, then it can be uploaded directly to our Maps Section. Otherwise, attach the map to your post. This is NOT a forum to ask questions about the Editor!

Reply
 
Thread Tools
Old 03-04-2012, 02:16 AM   #1 (permalink)
Registered User Sverkerman
youtube.com/Recordinate
 
Sverkerman's Avatar
 
Join Date: Feb 2010
Posts: 956
Sverkerman is just really nice (309)Sverkerman is just really nice (309)
Director's Cut Horror Project - Dualism


DUALISM HAS BEEN RELEASED! YOU CAN DOWNLOAD AND PLAY IT HERE:
Dualism BETA



YouTube Movie
YouTube Movie


is a first person horror game currently in development. This might sound familiar to you as there are quite a few of them out there, but believe me, this one will be like none you've seen before. The storyline of Dualism is unique and creepy, straight from the twisted minds of the current developer.

Developers:
Sverkerman with over 7 years of Warcraft 3 World Editor experience.

Information & Images

Concept Art





Ingame Pictures

Dualism UI



First Update

Sample1 -
Sample2 -
Sample3 -
Sample4 -
Sample5 -
Sample6 -
Sample7 -
Sample8 -
Sample9 -

Horror Forest






MoreWE Pictures

picture1



picture2



picture3



picture4



picture5



picture6



picture7



picture8





Plot

The year is 1885.
You are playing as Stephen Smith, A English crime investigator. You have been sent to Germany to solve a massive genocide which took place 1882 in Dormund. Dormund has ever since been completely untouched by human activity. The only relevant item you've managed to get your hands on so far is a document of the latest crime archived by the Dormund court.



Beta Testing

There are 15 Beta Test slots available. If you support the project and help out chances are that you might be able to claim one. Getting a slot among the Beta Testers of is hard but rewarding. Apart from playing the Beta you will get the finished map 7 days before anyone else. Yes, thats right, when the map is done we are going to hold on to it for a whole 7 days before releasing it, giving you as a beta tester the map all for yourself until release!
List of current Beta Testers

Note that the 15 spots doesn't include developers, friends and family.

Beta Testers:
10/15

xorkatoss
sonofjay
Hashjie
UnkNowN
Foronisus
Hades17
Hexcellion
maddeem
Jazztastic
Atticus

How do I become one?

Here are a few things that will improve your chanses of claiming a spot among the Beta Testers of Dualism:
-Spread the word about Dualism.
-PM the developers about what you can offer them. They are mostly interested in people with the capability of creating "Let's Play" videos with facecam featuring Dualism Beta.
(Microphone, Webcamera, Recording Program, Editing Program and the possibility to Publish preferably on Youtube)
-Use the Supporter Signature.
-Like Dualism related youtube videos & comment on them.
-Help by posting suggestions or giving constructive critism in the development thread.
-Defend the thread from flaming haters by neutralizing their comment with 1800 century, non-understandable, hard english vocabulary.



Videos

Dualism Trailer

Dualism Update #1

Dualism Update #2

Dualism Making of Dormund Castle (Great Hall)

Dualism Making of Dormund Castle (Dining Section)



Are you not wearing our supporter signature yet?
Supporter Signature


Whats the Signature Code?

[URL=http://www.hiveworkshop.com/forums/map-development-202/directors-cut-horror-project-dualism-212702/#post2109770][IMG]http://i41.tinypic.com/dq4pcp.png[/IMG][/url]




More videos about the project can be found on my youtube channel --> http://www.youtube.com/Sverk3rCraft

Last edited by Sverkerman; 08-16-2012 at 06:58 PM.
Sverkerman is online now   Reply With Quote
Old 03-04-2012, 02:20 AM   #2 (permalink)
Registered User Sverkerman
youtube.com/Recordinate
 
Sverkerman's Avatar
 
Join Date: Feb 2010
Posts: 956
Sverkerman is just really nice (309)Sverkerman is just really nice (309)
This thread was made the 4th of January 2012.
All the posts below from page 1 - 49 will tell you about how the project went from scratch to finish.


Enjoy your visit ;D

Last edited by Sverkerman; 08-16-2012 at 07:02 PM.
Sverkerman is online now   Reply With Quote
Old 03-04-2012, 02:46 AM   #3 (permalink)
Registered User Grievous1
Cybermania
 
Grievous1's Avatar
 
Join Date: Apr 2006
Posts: 645
Grievous1 is just really nice (341)Grievous1 is just really nice (341)Grievous1 is just really nice (341)
Hosted Project of the Year — 2012: Paranoia 
It looks interesting (I like the horror genre)... but nothing against you guys but why call you project a "Director's Cut" project inaddtion its will be not hurt if you guys will be remove the self-praise like lines/comments for example "Godlike Terrain! (see screenshots)" in my opinion it isn't really professional and I suggest to improve the screenshots maybe you should remove the desktop parts in your screenshots because I think it ruins the atmosphere. Anyway I hope you able to finish your project and I wish you ofcourse a lot of fun and luck. Have nice day.
__________________
Grievous1 is offline   Reply With Quote
Old 03-04-2012, 03:55 AM   #4 (permalink)
Registered User sonofjay
Dango, Dango, Dango
 
sonofjay's Avatar
 
Join Date: Oct 2011
Posts: 2,775
sonofjay is a splendid one to behold (874)sonofjay is a splendid one to behold (874)sonofjay is a splendid one to behold (874)sonofjay is a splendid one to behold (874)sonofjay is a splendid one to behold (874)sonofjay is a splendid one to behold (874)
Screenshots looks really good, I'll be supporting this one(subscribing). Hope to see more.

Dualism-Chapter 1
So it means there will be a chapter 2 and so on? but just like what Grievous said why did you name it Director's Cut?

If you want beta tester count me in, I'm so excited to try this one.
__________________
BlizzardModding - Your friendly Warcraft 3 forumOotF: Arena - Badass Free-for-All Arena map
SonofJay's Map - All of my uploaded mapwc3jass - the jass and vjass code vault.
You can die in a blink of an eye and that is your last.
Dust and Honor - Western-Fantasy RPG project by Nknight
sonofjay is offline   Reply With Quote
Old 03-04-2012, 04:05 AM   #5 (permalink)
Registered User Sverkerman
youtube.com/Recordinate
 
Sverkerman's Avatar
 
Join Date: Feb 2010
Posts: 956
Sverkerman is just really nice (309)Sverkerman is just really nice (309)
We are aiming towards the rating Director's Cut. We want to show our supporters and followers that we aren't going to settle with anything but the best basically. That's why we decided to include "Director's Cut" in the title of this thread.
Sverkerman is online now   Reply With Quote
Old 03-04-2012, 04:38 AM   #6 (permalink)
Registered User sonofjay
Dango, Dango, Dango
 
sonofjay's Avatar
 
Join Date: Oct 2011
Posts: 2,775
sonofjay is a splendid one to behold (874)sonofjay is a splendid one to behold (874)sonofjay is a splendid one to behold (874)sonofjay is a splendid one to behold (874)sonofjay is a splendid one to behold (874)sonofjay is a splendid one to behold (874)
Hmmm, the terrain looks like a director's cut for me, but still need more improvement to be come more creepier, but the the terrain I give it a 5/5.

Good luck on this wonderful project. 82 MB of a map is worth of downloading if you put more features on it, or you make it a total different game where people won't see a scratch of warcraft 3.
__________________
BlizzardModding - Your friendly Warcraft 3 forumOotF: Arena - Badass Free-for-All Arena map
SonofJay's Map - All of my uploaded mapwc3jass - the jass and vjass code vault.
You can die in a blink of an eye and that is your last.
Dust and Honor - Western-Fantasy RPG project by Nknight
sonofjay is offline   Reply With Quote
Old 03-04-2012, 05:57 AM   #7 (permalink)
Registered User Jazztastic
Buddy
 
Jazztastic's Avatar
 
Join Date: Apr 2011
Posts: 955
Jazztastic is just really nice (305)Jazztastic is just really nice (305)
The terrain on this project really is top-notch.

You might want to pay more attention to how you present your project to the community. Even little things stick out like a sore thumb

"Used to light unlit litable objects such as candles & laterns."

But this looks like a very promising project.
Jazztastic is offline   Reply With Quote
Old 03-04-2012, 06:57 AM   #8 (permalink)
Registered User Drunken_Jackal
AKA S[ub]lime
 
Drunken_Jackal's Avatar
 
Join Date: Apr 2010
Posts: 2,525
Drunken_Jackal is a glorious beacon of light (587)Drunken_Jackal is a glorious beacon of light (587)Drunken_Jackal is a glorious beacon of light (587)Drunken_Jackal is a glorious beacon of light (587)Drunken_Jackal is a glorious beacon of light (587)Drunken_Jackal is a glorious beacon of light (587)Drunken_Jackal is a glorious beacon of light (587)
Subscribing.

In my opinion, the lights in the screenshot could be better. Make it darker.
Also, the item descriptions suck. Dont stick with a single sentence. Tell us your map genre. Is it an FPS, Survival, etc.
Lastly, place the maps story. It will get you more viewers. Character introductions may do.

Looks like a promising project. But, make your thread more pretty. Also, as Grievious1 said, remove those self-praises. Let the people decide if your terrain is godlike or not.
__________________
JNGP 2.0 Alpha Testing
CHANG IS COMING. (That is not a typo.)
Need a ideas for your map?
Visit my Modders Idea Factory!
Better yet, check out my tutorial!

Visit Blizzard Moding.info today!
Drunken_Jackal is offline   Reply With Quote
Old 03-04-2012, 09:47 AM   #9 (permalink)
Registered User Drunken_Jackal
AKA S[ub]lime
 
Drunken_Jackal's Avatar
 
Join Date: Apr 2010
Posts: 2,525
Drunken_Jackal is a glorious beacon of light (587)Drunken_Jackal is a glorious beacon of light (587)Drunken_Jackal is a glorious beacon of light (587)Drunken_Jackal is a glorious beacon of light (587)Drunken_Jackal is a glorious beacon of light (587)Drunken_Jackal is a glorious beacon of light (587)Drunken_Jackal is a glorious beacon of light (587)
Oh sorry about that lighting thing. I just noticed that it was pics from the editor.... /fail
__________________
JNGP 2.0 Alpha Testing
CHANG IS COMING. (That is not a typo.)
Need a ideas for your map?
Visit my Modders Idea Factory!
Better yet, check out my tutorial!

Visit Blizzard Moding.info today!
Drunken_Jackal is offline   Reply With Quote
Old 03-04-2012, 11:12 AM   #10 (permalink)
Registered User Hemlock
Cinematographer
 
Hemlock's Avatar
 
Join Date: Jun 2004
Posts: 774
Hemlock is a jewel in the rough (188)Hemlock is a jewel in the rough (188)
Former Staff Member: This user used to be on the Hive Workshop staff. Cinematic Contest #4 - Winner: Darkness Within 
It sounds and looks quite good so far.
The fact that you guys have set your standards and hopes high is a good thing, but putting director cut in your title is a little arrogant. just put that somewhere in the description under the lines of Aims and then elaborate on it, at the moment it makes you sound a little cocky. (A title should merely state the project name and the possible game type (makes a more clean entry as well)).

Apart from that I wish you guys good luck, lets see if you can beat a game like "Zombie Island" horror wise :).
__________________
Formerly known as Warnicro.

Work in progress:
WC3 - Update for Darkness Within
WC3 - Red Horizon (Cinematic)
SC2 - A Compatative Role Playing Game
SC2 - Cinematic Series (writting script)
Hemlock is offline   Reply With Quote
Old 03-04-2012, 01:13 PM   #11 (permalink)
Registered User PROXY
Back to the roots
 
PROXY's Avatar
 
Join Date: Dec 2008
Posts: 2,560
PROXY is a splendid one to behold (922)PROXY is a splendid one to behold (922)PROXY is a splendid one to behold (922)
May I ask what happened to your other two "Directors Cut" projects? ;_:
__________________
I'm gonna say the same thing any man with two penises says when his tailor asks him if he dresses to the right or left. - What's that? - Yes.

PROXY is offline   Reply With Quote
Old 03-04-2012, 02:22 PM   #12 (permalink)
Registered User Sverkerman
youtube.com/Recordinate
 
Sverkerman's Avatar
 
Join Date: Feb 2010
Posts: 956
Sverkerman is just really nice (309)Sverkerman is just really nice (309)
@Proxy due to other members of the team being unserious and in one case my arm being broken they got disbanded. I still have the maps and the ideas and I will potentially finish them one day but not in a couple of years at least.

@Hemlock we will keep the Director's Cut in the thread name for now. If later when we show more work and the subject comes up again we might consider changing it.

@Jazztastic changed it now. Thx for notifying me +rep.

@Drunken Jackal the item description which you find in this thread is not the one we will use for the actual game. The only reason why we show you some of the items which the game will contain is simply to give you a general idea of what the gameplay will be like. The whole map from the beginning is 90% black. You can barely see anything at all. Then we place some already lit candles and other light sources around the map to increase visibility. Still after all of the light sources being placed out there will still be around 60-70% darkness. This is what your own light source is for, the Flashlight. Now, the interesting part with this item is that it drains batteries. Since the game will be incredibly mentally challenging to play trough due to how scary the game will actually be, containing popups and scares around almost every corner, the batteries will bring a very strategic gameplay to the map. You will want to save up your batteries for the scariest parts, forcing the player to choose when to use the flashlight very carefully. Now for the remaining darkness you can light up unlit candles and other light sources. This requires the Lighter item which I can recall me and Darkarza agreeing on being obtained in the first room. Even the Lighter will have a very strategic touch to it since there will be a 20% chance that you fail to light something up as well as the lighter being unable to operate while not having a high enough amount of gasoline, another item which can be found at various locations throughout the map.
Sverkerman is online now   Reply With Quote
Old 03-04-2012, 03:20 PM   #13 (permalink)
Registered User newbchu
User
 
newbchu's Avatar
 
Join Date: Jan 2009
Posts: 236
newbchu has little to show at this moment (17)newbchu has little to show at this moment (17)
This is crazy big and good lol (Y)
__________________
Currently a.....Story Writer & Recruiting for Horror Game Project+llllllllll+-Total Progress: 20%


newbchu is offline   Reply With Quote
Old 03-04-2012, 11:28 PM   #14 (permalink)
Registered User purparisien
User
 
purparisien's Avatar
 
Join Date: Jul 2011
Posts: 106
purparisien has little to show at this moment (18)purparisien has little to show at this moment (18)
This is amazing ! I'm currently working of one this kind of map. But your seems way better lol. If your project is done, it will be a masterpiece. The only default is that map can't be play in multi. Maybe you should add sounds in a add-on system. Anyway, great work ^^
purparisien is offline   Reply With Quote
Old 03-05-2012, 12:03 AM   #15 (permalink)
Registered User Sverkerman
youtube.com/Recordinate
 
Sverkerman's Avatar
 
Join Date: Feb 2010
Posts: 956
Sverkerman is just really nice (309)Sverkerman is just really nice (309)
@purparisien Thanks for the positive mindset! I think we are going to play each sound manually to make it fit perfectly in every scenario instead of having a engine generate them. We'll and also have loads of 3D sounds going on, for an example If you are standing close to a fireplace, we're going to deliver every aspect of that fireplace possible with the Warcraft 3 engine trough your screen. You will literary feel the heat pouring out of your screen.

At the moment, I am working on terraining a huge forest. I am waiting for Darkarza to log on as well to discuss the release of video content relevant around the project. I had in mind to show you guys some behind the scenes actions such as: How do I terrain? How do Darkarza design? How do we work together? How do we form ideas?

Expect loads of new in game pictures and perhaps even some videos to come out this week.
Sverkerman is online now   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT. The time now is 07:51 AM.





Powered by vBulletin
Copyright 2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.5.1 PL2
Copyright © Ralle