- Joined
- Aug 11, 2015
- Messages
- 223
I've begun my latest project and it has a relatively simple goal:
To produce a map in which a player can dungeon crawl indefinitely while constantly increasing in power and gathering new and better loot.
After working on the Hive Community Map Project for so long, I've picked up lots of new skills, and I wanted to apply them to something new.
The general format of the map is as follows:
There are a series of interconnected square rooms with different terrain in them. When a player approaches a room, it is populated with a random selection of enemy units, doodads, and features fitting with the theme of the terrain and appropriate to the level of the player.
Upon defeating all of the enemies, the room opens and the player can move on. Loot is then generated. Each room provides a +1 tome for a random stat, 2 items of loot, and 2 ability books.
The player will not start out with any abilities in this map. He must collect ability books to gain abilities, ultimately, up to 5 of them at a time. All abilities are sorted into 5 categories and clearly labeled, so the player will always know when picking up a new book will replace one of his or her current skills.
The skills, enemies faced, and quality of loot all increase in power each time the player reaches a milestone level, such as 10, 20, 30, 40, 50, 60, 70, 80, or 90. The max level for the character is 99, and the character only naturally gains 1 point in each stat whenever they level up, making dependence on loot and abilities mandatory.
For the time being, everything I'm using in the map is default editor stuff, though obviously with abilities, items, and a few units modified.
I've started constructing this map today, and I'll throw up a general prototype once I have at least 9 working rooms and content up to level 10. At that point, adding more will be relatively simple, as the framework for the entire project will allow easy modification.
I wanted to get a sense from the community what they think about the project and if they might have any suggestions for how I can improve my perpetual project.
To produce a map in which a player can dungeon crawl indefinitely while constantly increasing in power and gathering new and better loot.
After working on the Hive Community Map Project for so long, I've picked up lots of new skills, and I wanted to apply them to something new.
The general format of the map is as follows:
There are a series of interconnected square rooms with different terrain in them. When a player approaches a room, it is populated with a random selection of enemy units, doodads, and features fitting with the theme of the terrain and appropriate to the level of the player.
Upon defeating all of the enemies, the room opens and the player can move on. Loot is then generated. Each room provides a +1 tome for a random stat, 2 items of loot, and 2 ability books.
The player will not start out with any abilities in this map. He must collect ability books to gain abilities, ultimately, up to 5 of them at a time. All abilities are sorted into 5 categories and clearly labeled, so the player will always know when picking up a new book will replace one of his or her current skills.
The skills, enemies faced, and quality of loot all increase in power each time the player reaches a milestone level, such as 10, 20, 30, 40, 50, 60, 70, 80, or 90. The max level for the character is 99, and the character only naturally gains 1 point in each stat whenever they level up, making dependence on loot and abilities mandatory.
For the time being, everything I'm using in the map is default editor stuff, though obviously with abilities, items, and a few units modified.
I've started constructing this map today, and I'll throw up a general prototype once I have at least 9 working rooms and content up to level 10. At that point, adding more will be relatively simple, as the framework for the entire project will allow easy modification.
I wanted to get a sense from the community what they think about the project and if they might have any suggestions for how I can improve my perpetual project.