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The Rules and Lore

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The Rules:
  1. GM(Game Master) has full power over the roleplay. If something seems unfit to him, you have to follow his orders.
  2. If a player disagrees with GM's desicion, he may start a vote. If over the half active players vote for him, GM's decision is vetoed
  3. You cannot control the other player's forces unless you have an agreement.
    (You can control very small parts of other player's forces for the storyline)
  4. Do not make lore, events or forces that in any way break the lore
  5. Terrain pictures are the only true way of showing something you did in DP
  6. You may only use WCIII(WE, WEU, e.t.c) to create terrains
  7. Technological level is that of Middle Ages
  8. Always use your common sence.
 
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The World


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Races
  • Humans - not so long ago, this race of Corinth was separated into several kingdoms, from the Sea of Storms to the Northern Glades. But during the course of the Great War, the kingdom of Falmir has one by one, conquered all, burned to the ground the kingdoms of the Northern Glades, desolated the southern kingdoms in the wastelands and bound the rest to its will. Now, under the iron fist of the King Alexander, people of Falmir struggle to survive.
  • Greenskins - this race of Corinth concists of two smaller races: goblins and orcs. The mighty, but very bright orcs are, with rare exceptions, the leaders of the clans. The more numerous and a bit smarter goblins usually serve them unquestionably. Once, all Greenskins were united into one unstoppable force by the Khan - greatest orc who ever lived. But as he died, arguments rose and the Khaganate separated into countless clans, spread around the western continent. Disunited they pose no threat to Falmir and it makes no effort to destroy them.
  • Vulrakar - the secluded hyena people race of the eastern continent of Radaghan, they spend their lives in the deep forests and wastes. Gnollish tribes are primitive and mostly rely on their gods.
  • Avian - the mythological race of Radaghan, hiding in the mountains. Whether they are real, a myth or extinct is not known, but the bloodchilling screeches can be heard from the mountains of Radaghan in the darkest nights.
 
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History

This world is ancient, and none of those who live now, or whom those who live now can remember, truly know of what this world was.
The Greenskins have been a race of nomads, who enjoyed nothing more then the thrill of battle since the creation of their race. They always were separated into small clans and tribes. Until the greatest of all orcs, the Khan, united all of the Greenskins into one unstoppable force. Nothing could stand in it's way, except time. And when Death came after the Khan, the Khaganate fell, since everyone wanted the power to themselves. Since then the orcs have been disunited, weak, small in numbers, only the legends remaining from the times of former glory.
The humans lived a peaceful life. Through battles with the Greenskin clans they captured lands all acrossed Corinth. The world was in a state of relative peace, until King Alexander Baraden of Falmir, decided that Falmir has hardly the lands and power it deserves. One of the smallest kingoms, it managed to conquer the kingdoms close to it in a few years. The mutual distrust between all kingdoms lead to each kingdom, falling one by one. And when Alexander decided that Falmir is as great as it can be, he began a bloody war on the rest of the kingdoms all at once, the Great War. The kingdoms in the Northern Glades and the coast of the Sea of Storms were annihilated, the survivors moving to Falmir to survive.
Fourty years have passed since the end of the Great War and the kingdom still prospers, strong and great. For now.
 
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Magic

Magic is an energy that is same in all the races and forces.
However, the way magic is used and what is believed to be the source of it, depend on the user. In every culture magic is seen as something different, while in reality, magic is the same for all.
 
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