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The reason that icon gets darker when you learn it is that it automatically becomes a DISBTN type icon. So use a brighter DISBTN can solve the problem, but then when you open the menu then everything goes dark except this icon XD, which is kinda annoying
The title does not fit. I was hoping for a tutorial how to generally make passive abilities with cooldown.
You can set the ability to be a channel ability , and trigger what it would do, it will still have the cooldown, this is flexible if you don't know.
And Orb effects destroy this skill, missile modifiers don't seem to destroy this ability, (tested a poison arrow + this)
@fakedrake, you can change the BTN into brighter and leave the DISBTN dark, i think that's how i solved it? or vice versa?i can't seem to remember
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You can set the ability to be a channel ability , and trigger what it would do, it will still have the cooldown, this is flexible if you don't know.
And it will still go only onAttack. But passives can also fire on other ocassions such as a nearby unit dies, the unit gets healed, receives damage/drops below life, casts another spell/uses an item, kills a unit, idles, ...
The problem is that you cannot trigger the ability instantly via trigger, not immediately perform an attack against some dummy unit or get to cooldown otherwise. At least, I do not know of such a way and was hoping to get some clue as I was reading the thread title.
Btw, orb abilities have another bug. If a unit attacks automatically out of a nearby enemy aggravating, not because you ordered it, it won't have an order and orb effects won't trigger then.
then you can trigger it if a unit is attacked, then order it to attack, but check if the unit has an ability that needs to be ordered to trigger the passive.
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Maybe you could use "custom" icon and use "wrong" paths so the DISBTN icon looks like BTN version? Could work.
Quote:
Originally Posted by Adiktuz
it should be entitled, "Making an onAttack passive ability with cooldown"
@Yes, it could work.
@Adiktuz That's kinda too long.
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