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New Trees in World Editor

Level 7
Joined
Aug 12, 2009
Messages
134
New Trees in World Editor

Tutorial by: Tails 96

This tutorial will teach you how to create trees using different textures.

Don't worry, this is a very easy tutorial. The only thing you need is the Wc3 World Editor.

Step One

After opening WE and starting a new map, go to the Object Editor.Then, click on the Destructibles.
attachment.php


Now, after opening the Trees/Destructibles folder on the Object Editor's left side, select a tree's name. For example, the Ashenvale Tree Wall. In the Art category search for the "Replaceable Texture File" field and double click on it.
ReplaceableTextureFile.jpg

Step Two

After doing all of those extremely hard things :wink:, choose for example the "Summer Tree Wall <Base>,......." option (for Ashenvale trees, the "Ashenvale Tree Wall <Base>....." is default, but we want to create something new). You've just changed the tree's texture.

Step Three

Now click OK, and place some Ashenvale Tree Wall doodads.
WC3ScrnShot_111809_184557_03 copy.jpg
WOW! New trees!

Notes

  • This way you can also apply imported textures.
  • This isn't usable only for trees (also bridges, Cliff/Terrain doodads,...)
  • For trees, use only tree textures. An example:
    WC3ScrnShot_111809_185431_04 copy.jpg
  • Here is applied the Underground Tree Wall texture file. This thing is notable also for the other mushroom-tree textures and the cliff textures.
  • This way you can replace also a Tree Bridge's texture file. Ex.:
WC3ScrnShot_111809_190019_05 copy.jpg

It wasn't so hard, hm?

Thanks for reading. I hope it will be useful.
 

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The tutorial lacks a lot of components that are related to the idea of swapping textures.

In other words: this does not only apply to trees, but all destructables with a replacable texture ID.
It can be used to swap a texture of a destructable without having to import the same model twice.
It can even be used to swap the texture of a unit, using the warclub ability of the mountain giant.

All this combined would have made this a great tutorial. But this is only a nice-to-know feature that could have been explained in just 1 sentence: "You can change the texture of a tree to any texture you like in the object editor field 'Replacable texture'." See? One sentence. This hardly qualifies as a tutorial.
 
Level 13
Joined
Aug 19, 2014
Messages
1,111
That's a very good info.maybe that's why its called replaceable texture, so you can replace it with other tree texture duh.
 
Level 1
Joined
Oct 4, 2018
Messages
3
Please Who Can Help Me to fix it Problem..
Cause i tray To used World Editor, But Problem alway same like Black map and need 2 player to detected ingame..

Please Help guys Thanks Before.
 

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