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Reinventing the Craft A project that aims to add more functionality to Warcraft III, while at the same time keeping it a low size, so it's still useful for mappers. RtC will be available for any type of map, mod or even a Total Conversion.

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Old 07-19-2007, 10:16 PM   #1 (permalink)
 
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Get the latest version here!

Includes: WarSocAPI, MouseAPI, WindowAPI, TimeAPI, BitAPI, I64API, MathExtAPI, KeyboardAPI, TriggerGroupAPI and CommonAI Imports

Requirements:
Warcraft III with Frozen Throne Expansion, using patch 1.21.
Also, please mind that your worldedit and war3 shouldn't be cracked, else this wont work.

Common Errors:
Make sure you extract with folder structure.
Make sure you don't use cracked versions of worldedit or war3.
Make sure you have the newest patch. (1.21 as of writing this)
Get support here.

Changelog
Releases:
v0.01Initial Pre-Release, never saw daylight.
v0.02First Release on The Hiveworkshop, introducing 2 new API's.
v0.03Added the possibility to start WorldEdit, effectivly allowing users to use the custom natives. Introduced 1 new API.
v0.10Complete WarSoc Revamp, a Launcher made specifically for WarSoc, but can be used with regular wc3 too. Introduced 6 new API's.

API's by Release
Releases:
v0.01WarSocAPI
v0.02WarSocAPI, MouseAPI and WindowAPI
v0.03WarSocAPI, MouseAPI, WindowAPI and TimeAPI
v0.10WarSocAPI, MouseAPI, WindowAPI, TimeAPI, BitAPI, I64API, MathExtAPI, KeyboardAPI, TriggerGroupAPI and CommonAI Imports

If you wish to comment on the current release, do so here.

Attached Files
File Type: zip RtC v0.10c.zip (3.95 MB, 1106 views)
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Last edited by SFilip; 02-11-2008 at 11:30 PM..
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Old 12-24-2007, 08:43 PM   #2 (permalink)
 
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0.10b - Small update / repack, fixed some issues people mentioned such as war3err not found and WarSocAPI not working.
Also added RtC.exe (see the install guide for more info, added a brief explanation there) and PitzerMike's demo map for MouseAPI.
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Old 01-06-2008, 12:26 PM   #3 (permalink)
 
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I bet I know the answer to this, but does this work on a mac?
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Old 01-06-2008, 01:46 PM   #4 (permalink)
 
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I bet your answer is the answer i would give you. Which is a no, sorry.
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Old 01-07-2008, 08:28 AM   #5 (permalink)
 
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Mindy, make a mac version, u lazy bum

[Edit: Oh and a linux version while ur at it, keke]
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Old 01-13-2008, 03:05 AM   #6 (permalink)
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I doubt that will happen. Not enough Mac users out there... sadly.
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Old 02-09-2008, 05:12 PM   #7 (permalink)
 
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I do in fact use a mac... That's three posters who want a mac version. Let's see, how many total people have posted in this section? about 30? 3/30... 10% of people interested in this use macs? I'd say 10% is a large enough number.
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Old 02-09-2008, 08:07 PM   #8 (permalink)
 
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This is not about how many people want it.
There wouldn't be a Mac version even if 99% people were using it (actually, in that case, this project probably wouldn't even start). RtC is based on (and depends on) grimoire, a small WC3 and WE hacking tool. Grimoire only exists for Windows at the time of writing and that's unlikely to change because of how it works.
If a Mac version ever becomes a possibility, we'll consider it. Until then - Windows only.
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Old 02-09-2008, 08:40 PM   #9 (permalink)
 
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well... couldn't you like seriously mod the UI folder?
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Old 02-11-2008, 11:27 AM   #10 (permalink)
 
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Is it compatible with TFT v1.21b?
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Old 02-11-2008, 04:24 PM   #11 (permalink)
 
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Quote:
Originally Posted by Supermj View Post
well... couldn't you like seriously mod the UI folder?
Problem with this is that it's not just a simple UI folder mod, it's an executable and memory hack.

Quote:
Originally Posted by NatDis View Post
Is it compatible with TFT v1.21b?
I must admit i haven't tested yet. But i will sometime soon.
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Old 02-11-2008, 09:42 PM   #12 (permalink)
 
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Quote:
Originally Posted by SFilip View Post
This is not about how many people want it.
There wouldn't be a Mac version even if 99% people were using it (actually, in that case, this project probably wouldn't even start). RtC is based on (and depends on) grimoire, a small WC3 and WE hacking tool. Grimoire only exists for Windows at the time of writing and that's unlikely to change because of how it works.
If a Mac version ever becomes a possibility, we'll consider it. Until then - Windows only.
meh..... if i knew how gimigore works i could get it to run on macosx
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Old 02-11-2008, 10:36 PM   #13 (permalink)
 
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> if i knew how gimigore works
No problem, the whole project is open source.
http://sourceforge.net/projects/w3grimoire/
You can find the stable source as well as the SVN info there.

> Is it compatible with TFT v1.21b?
JassNewGen is known to fail for some people who updated to 1.21b so chances are that RtC will too until a new grimoire version comes out.
Also, don't use RtC.exe if you patched your game, it will report the "file corrupted" error and offer to replace war3.exe with the old version.
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Old 02-11-2008, 11:15 PM   #14 (permalink)
 
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Bloody helll

Lua? man thats impossoble (well verry verry verry hard) to use with osx and apples arcutecutre
now you can Darwine(its in the tools section) to emulate all of the stuff for rtc so theres a good way to use it for osx
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Old 02-11-2008, 11:33 PM   #15 (permalink)
 
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> Lua?
Er...what?
Grimoire is written in C(++) and Assembly. LUA are the config files, that's the least of your concern...

> theres a good way to use it for osx
"Good way", "might work", "it's a possibility" is far from "it works".

Anyway, 0.10c released, just updated RtC.exe to work with the 1.21b war3.exe.
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