Bob27
Introduction
This tutorial is about how to make quests. It will tell you how to make a quest in the quest menu and then get a bit more advanced to the end.
Creating a quest in the Quest Menu
This is a very simply trigger to create a quest in the quest menu. However it will get a bit more advanced when you need to mark it as completed, failed or so on. Heres the basic trigger for creating a quest in the quest menu.

Quest
Part Two
Well that was a very basic trigger for creating a quest in the quest menu, now were gonna get a bit more advanced. Now for the second part we are going to add a variable. Go into the variable manager and create a new quest variable. This will store the quest data rather then creating it. This step is esenctial if you want to change your quest later on in the game. Here is the trigger:

Quest
So just after adding one more trigger we can now edit our quest later on in the game. Now were going to look into how to mark quests failed, completed and ect.
Completing, Discovering and Failing a Quest
This part of the tutorial will tell you how to mark a quest completed. This is the trigger for that:

Quest
Pretty simple isn't it, heres the one for failing a quest:

Quest
Now as for Discovering a quest the events and condition will change, however heres what the action would be:

Quest
Now for the three above triggers you can add text messages, or do whatever you want to. And the event will probably be changed.
Quest Examples
These are a few examples of some quests i've put in an RPG. These do not have the quests put in the quests menu, but should give you an idea of some different types of Quests.

Quest One The Knights of Asiria Player One
This is another quest, that is in two triggers.

Quest Three Message to the Luitenant Player One

Quest Three Message to the Luitenant Part Two Player One
Conclusion
I hope you have learnt something from this tutorial, expect some more in the near future.
-Bob27