Quote:
Originally Posted by Dr Super Good
I am mixed about monster immunities. Although I hated immune monsters, I will also be sad if there are atleast no resistant monsters (which take very little damage but are not immune).
A frost yeti should not be immune to cold damage but should take very little damage from cold. This would add some stratergy to the game (so a team of all cold sorcresses would still have problem compared to a more ballenced team).
|
There will still be highly immune monsters. I might be pulling this number out of the air, and I might have read it somewhere (I stopped following Diablo 3 a couple months ago) but I think 80% was going to be max immunity. I am sure that number can change, and I may not have gotten it from an official blue post. I do know that there will me highly resistant monsters though; just nothing completely immune.
What I dont get though, is how they would do the immunities. All of the classes deal different types of damage; other than the wizard, I am not sure if there is fire/light/ice damage at all. There is holy damage on the monk. Corruption/poison on the witch doctor; the barb, idk. All of their damages are based on their current weapon damage too; unlike many abilities in D2. there isnt a fireball that deals 20 damage, and increases with level. It is a fireball that deals 120% of your weapon damage per attack.
^^Because of that, as long as you have more than 1 type of damage in your list of abilities, I think immune monsters will be a joke anyways. You can use your lightning all game, run into a lightning resistant monster, switch to fireball and deal just as much damage as you did with lightning. This is one of the many reasons I dont like the way the ability system is made; no class will really have a weakness.