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Darkwind RPG - A Heros Tale Darkwind RPG - A Hero's Tale Darkwind RPG will be a huge RPG that supports singleplayer as well as multiplayer. The aim of this project is to reach the limits of things that can be done with the WC3 engine and lift the rpgfeeling to a new never reached level. It will drag the player into a warforged interactive world where he will have to choose his way.

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Old 02-27-2012, 06:28 PM   #361 (permalink)
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I loaded the blacksmith in a model testmap to get an impression how it looks ingame. The smithing hammer is an attachment.

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Old 03-13-2012, 11:52 AM   #362 (permalink)
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Example of a Warrior-NPC-Model you will find in Darkwind RPG.

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Old 03-15-2012, 01:35 AM   #363 (permalink)
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Looks good, but the skin is too clean and consistent for a medieval warrior. Maybe add a bit of variance in the shade of whatever color you're using.
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Old 04-05-2012, 10:10 AM   #364 (permalink)
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Needs more dirt... :S
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Old 04-08-2012, 07:46 AM   #365 (permalink)
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Eastern

You remember our warrior NPC? He realized that he doens't like zombies at all... So what to do... with a twohanded axe and some spare time?



Happy Eastern!
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Old 04-08-2012, 10:47 AM   #366 (permalink)
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Looks amazing. Nicely done. ^^
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Old 04-08-2012, 11:38 AM   #367 (permalink)
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Looks fantastic dude. :D
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Old 04-30-2012, 09:07 PM   #368 (permalink)
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Folks, stay tuned. Something biiig is coming. It still takes some time, but this is not dead... oh nohohoo... not dead... maybe undead... who knows...
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Old 05-01-2012, 12:43 PM   #369 (permalink)
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*tightens seat belt in anticipation*
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Old 05-02-2012, 07:59 PM   #370 (permalink)
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Hmm... I'm intrigued. How soon may we expect this?
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Old 05-08-2012, 10:47 AM   #371 (permalink)
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To say it with Bliizard words ... soon™
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Old 08-05-2012, 09:12 PM   #373 (permalink)
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Some new stuff

Im recreating the item system. All items will be based on different itemtypes. Each itemtype holds the information about the basestats of an item like armor or min/max dmg. Further items can have several affixes that grants bonusses to attributes and skills. Each item will have an itemlevel. The itemlevel effects the affixes and basestats of an item.

Example of an item of itemlevel 1:



Same itemtype with itemlevel 13:




Stronger enemies with higher level have a higher chance to drop items with a high itemlevel.
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Old 08-05-2012, 09:17 PM   #374 (permalink)
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So it'll work like in Diablo 2, right?

Looks cool BTW, though I'd have liked to see the whole screenshots, they might contain some other important/exciting things :)
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Old 08-05-2012, 09:24 PM   #375 (permalink)
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Yeah, someway like Diablo 2. Items won't be random like in Diablo 3. By that I'll avoid such special affix combinations like +STR+INT. Further it will be much easier to create late game items by simply rising the maximum itemlevel.
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