🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
The best advice I can give is to look at other peoples work and learn from them. Really take the time to see what makes a good terrain good, then practice.
There are a few things I'll point out.
1.You have height variation, but it's too pointy. Smooth out your terrains.
2. Never show the edge of a terrain.
3. More tile variation.
4. Imported trees kook better.
5. Set a Distance Fog.
A good technique is realism. Hills, fog, background depth, and scaling are very important. As Gilles said, look at other terrainer's works to get a good idea. Keep it up!
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