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Kill Unloaded Units at Death of Transporter

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Mar 23, 2007
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Whats about:
I have some Units (Transporter,Turret,...etc)
Those have loading ability.
Everyone is able to get the controll and the number od loaded units is stored
with the costum vaule.

The Problem:
The units stay alive, if the Transporter dies...
how to change that?

greets Equal
 
Where are the transported units ? Are they loaded into the unit just like in a goblin zeplin ?
If so make your Transporters use the zeplin style of transport so they get that thunderclap buff if they 'fall' out the transport
Use a trigger which shoots on die of transporter type units which picks all units near dying transporter which have the buff and kill them
 
-I don't think it's possible to solve with the object / ability editor.
-I didn't find a function to get the unloaded unit (there is no such function, I believe)
-I didn't find a EVENT_UNIT_UNLOADED, I'm sure there is no event like this

As apocalypse dude said, when a zeppelin dies its unloaded units get the Dizziness debuff. So create his trigger, that's the easiest way to solve this problem, I think.
 
Thx for the help, this realy solves the problme,
but i would need some more information.
What integerID does the Buff have? is it realy the same as the ThunderClap ?
And how long does it stay.

greets Equal
 
Sorry, but you can make a GUI trigger and just convert it to JASS and then check fir errors.
  • Events:
    • Unit - A unit dies
  • Conditions:
    • Unit type of (dying unit) equal to Transporter
  • Actions:
    • Unit Group - Pick every unit in region (position of dying unit with offset), matching (matching unit) has buff Diziness, and do Unit - Remove/Kill/explode
If trigger doesn't work, put Wait 0.01 seconds before doing the action.
And you can use "Event Response - Triggering unit" for any event response.
 
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