(1) Smoke Bomb: The Rogue throws a makeshift smoke bomb,
causing a smoke screen tocover the targeted area. Enemy units inside
the smoke screen are blinded, causing them to miss frequently on
attacks. Goblins, on the other hand, use their sly nature to disappear in
the confusion, becoming invisible for a few seconds if affected by the
fog. As is so common with goblin creations, the Rogue isn't too careful
with his ingredients, and the smoke is highly flammable.
(2) Fatal Strike: The Rogue employs his most deadly weapon, an
extremely fast acting nerve toxin that dissolves after only a few
moments of being exposed to air. After taking 2 seconds to carefully
apply the deadly toxin to his dagger, the Rogue's next melee attack will
deal a massive damage bonus, as well as dealing very high poison
damage to the enemy over the next few seconds. The toxin fades if no
attacks are made within 7 seconds.
(3) Grappling Hook: The Rogue grabs a target unit with his grappling
hook and pulls it towards himself, dealing damage if it is an enemy unit.
Can be useful for pulling things like turrets or allies out of harms way,
as well.
(Standard) Opportunist: The Rogue fights dirty, and is an expert at
hitting an enemy while they're down. The Rogue's attacks will deal more
bonus damage to enemies for each adverse status effect affecting them,
such as Mini, Poisoned, Blinded, Bleeding, Sleeping, or Armor Cracked.
(Ultimate) Deadly Shadow: The Rogue becomes a living shadow of
death, becoming temporarily invulnerable and moving to a target enemy
and eviscerating them in a series of swift, vicious slashes dealing
massive damage. If the enemy dies before the Rogue has done his full
damage, he will move on to a new target and continue the attacks until
the full damage is dealt.
-Overall-
The Rogue is an exceptionally fragile but deadly combatant who lurks
around the periphery of a fight, darting in (or pulling enemies out) for
swift elimination of vulnerable or high priority targets. He is not just a
damage dealer, however, but also an effective controller, able to blind or
reposition enemies, as well as help allies retreat or make them invisible.
There is a great teamwork dynamic here. For example, the Rogue could
support and cover a tank with Smoke Bomb while enemies are being
worn down, and have an Engineer ignite the smoke with a Napalm Flask
for a finishing blow. With Fatal Strike, combined with abilities like the
Alchemist's Super Serum or the Steam Warrior's Tenderizer, the Rogue
eliminates priority targets in an instant with a powerful combo finisher.
With Grappling Hook, the Rogue can pull enemies right through a Tesla
Wall, only to have a Steam Warrior knock them back again with a Rocket
Fist. With Opportunist, the Rogue maximizes the effectiveness of all of his
ally's debuffs. Though fragile, with the greatest potential for single target
damage in the game combined with useful battlefield control skills, the
Rogue is a valuable asset for any team!