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Maxou Save Load

This bundle is marked as pending. It has not been reviewed by a staff member yet.
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Just another save code system written from scratch.

Features in this save load

- Player name bound code
- Anti-tampering code
- Works with integers, avoids some floating number precision error corrupting some save codes (Pipedream save system -- used in Codeless -- suffers from this, at least, from my own experience, which is why I created this system in the first place)

Disclaimer

- This system is low level, it focuses only on saving into a code, and reading a code, if you want to write file to disk, you'll have to look around for the preload native.
- Saving your hero (or item) will require you to store their types into an array and save your hero (or item) index into that array (example included).
- Anything you want to save HAS to be turned into an integer, if you're trying to save floating numbers, define a precision and multiply as needed to achieve an integer representation.
- Warning : it can not save negative values.

This system is vJASS only, and not very suitable for GUI users.

Multiple examples provided inside the map.
Contents

Maxou Save Load (Map)

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