Moderator
M
Moderator
23:23, 19th Jun 2010
DonDustin: the portrait model is wrong.
22th June 2010
General Frank: The animations are very ackward and slow. The walk animation looks very wrong. Do you walk like that? The mesh is also very strange basing on the fact that most parts are either to thick or too thin for their normal appearance.
23th June 2010
General Frank: Complete the rework and then update it. Rejected for now. Feel free to contact me if you are done.
17th July 2010
- You should add decay bone and decay flesh animations.
- You might want to rename the normal Stand animations to Stand - 1 and Stand - 2.
- You really should linearise the animations with MDLVis to make the model smaller and to make all animations smoother. Do not forget to recalculate the model's extends with Magos afterwards.
Dissipate animation is wrong.
Add those decay animations or let me do it. Else I will leave it rejected.
DonDustin: the portrait model is wrong.
22th June 2010
General Frank: The animations are very ackward and slow. The walk animation looks very wrong. Do you walk like that? The mesh is also very strange basing on the fact that most parts are either to thick or too thin for their normal appearance.
23th June 2010
General Frank: Complete the rework and then update it. Rejected for now. Feel free to contact me if you are done.
17th July 2010
- You should add decay bone and decay flesh animations.
- You might want to rename the normal Stand animations to Stand - 1 and Stand - 2.
- You really should linearise the animations with MDLVis to make the model smaller and to make all animations smoother. Do not forget to recalculate the model's extends with Magos afterwards.
Dissipate animation is wrong.
Add those decay animations or let me do it. Else I will leave it rejected.