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Tigrick
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  • Is gothic RTS still in development?
    Tigrick
    Tigrick
    on and off. It has stalled a bit. I can't find a good way to make buildings. My main gripe is that my old PC died and sth about the new PCs graphics is different, so the sprites turn out differently (I make them with screenshots in Gothic, using Marvin Mode, which lets you set camera angle precisely when opening console with F2 and typing edit camera).
    This made me really OCD, I just couldn't seem to get the new sprites I made from that moment onwards to look good anymore. Maybe it was also because I have already done all the "easy" ones (humans, then the animals, which was harder, because I had to center their rotation center properly and make it so that they don't move forward during attack animation, which I fixed with IK solver in 3ds max 5 -- so I actually had to edit models, as you can see, and make small Gothic 1 mods with these models). The models that I still need to make are all hard to do in some way. I am glad that I was able to make the most important animals and monsters (and they look good and have good natural movement!!), like scavengers, minecrawlers, shadow beasts, wolves, bloodflies (bloodflies turned out really well, SC1 allows dynamic movement, as seen with vultures, which suits them very well).
    ......
    Tigrick
    Tigrick
    PART 2
    ..........
    So the hard models that I still have to do are, for example: The sleeper (too big, bad contrast colors), trolls (too big, bad contrast colors) -- also probably have to redo some orcs like the undead orc priests (bad contrast with terrain, its just a pixelcluster), undead orc temple guards (same as orc priest).

    I could go on and on.

    Another thing is that I have 2 other small projects, and for the sake of my happiness, I always need some "freedom" -- so if I feel like it, I will switch between working on projects, because that's just how I am.

    The short answer is that I have finished all the most important units in the Gothic 1 RTS, but don't really want to release it because it lacks a few things for optimal presentation. I could release it in this semi-finsiehd state to give Gothic 1 fans some happy times, and they'd have to make maps and whatever themselves. I am just not sure if I want to do that. It ruins presentation a bit, after all that effort. Then again, it is becoming evident that I cannot finish everything in a reasonable time frame, like base building, or even campaigns, which I had very good ideas for. Maybe I should just release the unfinished thing, I don't know...
    Tigrick
    Tigrick
    PART 3
    ............
    ......all the important units work great, they have unit responses (from german Gothic 1), the sounds work, mages have spells like charging a fireball etc (even all the important heroes are there, like Gomez, Kalom and all the Camp leaders bascially, plus the "4 friends" Diego, Gorn, Milten, Lester and of course Xardas and the Nameless Hero in various states representing different chapters)... it is enough for maps without base building, but users would have to make maps themselves, I have only made 1-3 maps, with an Old Mine Templar Crawler Hunt Mission being the only that is pretty much finished (but it is way too easy).

    I probably will have to scale back the project considerably (simplified bases for example, but even then I need SOME base building sprites for the camps, which I don't have currently, and which are very hard to make). Or I will just release whatever is finished one day.
    If I don't die unexpectedly (lol) then I have sworn to release SOMETHING at some point, even if unfinished. I hate it when modders tease everyone and then dissappear forever. I don't do that.

    I will stop now. I have so much to tell but this is insane, this is too much text.
    Thanks for asking and FOR GOMEZ! (or not) ツ
    I changed my name from "Drogenhoernchen" to "Tigrick" in an attempt to normalize it accross plattforms, and because I never even took Drogen. ツ
    Tigrick
    Tigrick
    Thank you, these are interesting models. Science Vessel, SCV, and Valkyrie are particularly well made & very close to the original.
    Zerg could profit from a more detailed re-texture.
    I know how to bring Gothic 1 models into wc3, but it is an annoying process & takes a lot of time, so for now, I will concentrate on the sc1 mod (the main problem was the exporting from 3ds max into war3 mdx format, and I had to reasign textures).
    BrothForMyPeople
    BrothForMyPeople
    It's ok! I of course really appreciate Your focus on Starcraft 1 project. As a big fan of both Gothic 1 and Blizzard games I am really hyped.

    Good Luck!
    Tigrick
    Tigrick
    tsu, apparently, according to search engine. ツ
    The other one is too lopsided anyways.
    deepstrasz
    deepstrasz
    Ha, I thought you might be learning Japanese :p
    Tigrick
    Tigrick
    Thanks for following!
    May I ask what made you follow?
    pussycat
    pussycat
    thanks man!
    In fact, it is your projects that impressed me.
    nice avatar though ;)
    Hey, no need to rep back. I don't remember if I played yours since I played quite a lot of maps here but it looks proper, Orcs & Humans and stuff.
    I repped you as you updated it, being quite some time from when you first released it :)
    I'm learning Japanese from a private teacher. This was definitely "tsu" in its original use. It's used for putting a tiny soundless gap inside a word, which is one of the 2 ways to make a sound longer.
    Although you can use it as a smiley too :D
    Reputation (+2):
    (Bundle) I really liked it! Your idea is really good, and execution... good aswell! However, have some rep.
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