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Orc Blacksmith (WC1)

This bundle is marked as pending. It has not been reviewed by a staff member yet.
v2
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v1
279882-09e93853f1ab69ab25da439db95be606.png
v2
279899-cd17d59ff1822458d665e1283606ba07.jpg
v1
279898-2200514da053fa7719043fdceb7884a0.jpg

WC1OrcBlacksmith.gif

Note: The TeamColor23.blp texture is not required for 1.29+.


2024-05-05
- Fixed Sprite Ref (damaged building fires/smoke) placements
- Fixed one of the work glow bones using the wrong global sequence
Previews
Contents

Orc Blacksmith (WC1) v1 (Model)

Orc Blacksmith (WC1) v1 icon (Icon)

Orc Blacksmith (WC1) v2 (Model)

Orc Blacksmith (WC1) v2 icon (Icon)

Reviews
Em!
Em!
As a fan of Warcraft 1, I love what you are doing. The UV mapping can use some work. It stretches, and the worst of it is noticeable in-game. Oh, and a portion of the kilns are levitating outside the foundation. //In my opinion, the stronghold...
Almost perfect. Some few details missing like the entrances to the gray towers.
The original has the pathing texture as the beige towers, yours as the gray. Would be nice to be different than both, maybe, like the red one around the building? Not sure...
The walls should be thicker though.
Thanks! I just noticed there are some little spikes on TC part missing too. I will add the entrances and make the walls thicker.

What do you think these little things are supposed to be?
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deepstrasz

Map Reviewer
Level 70
Joined
Jun 4, 2009
Messages
19,045
What do you think these little things are supposed to be?
Not sure, I suppose those could either be some spiked barricades (you know like the medievals used but here's orc spearthrower spears) or some remnants of stone blocks from building the gray kilns.
The others on the brown towers including their red team coloured parts seem to be spikes, at leas the ones down below seem to. Maybe the ones on the team colour parts are thicker, shorter and blunter?

Found some concept art made for StarCraft II: https://media.forgecdn.net/attachments/210/285/orc-blacksmith-compare.jpg
from: Images - Warcraft 1 Structures (and other models/remakes...) - Assets - Projects - SC2Mapster
 
I suppose those could either be some spiked barricades (you know like the medievals used but here's orc spearthrower spears)
Oh I like that, would add some flavor to the model. A bit boring now TBH.

I think it's gravel.
Hmm could be too. Some orc spears would be cooler though I think.

Cool thanks! I like those chains but I think I wanna stick closer to the original :peasant-thinking: Adding some little doodads in the middle part there is a good idea though, like a barrel or crate. Maybe some axes/swords or something.
 
Last edited:

Em!

Em!

Model Reviewer
Level 26
Joined
Jan 9, 2004
Messages
676
As a fan of Warcraft 1, I love what you are doing. The UV mapping can use some work. It stretches, and the worst of it is noticeable in-game. Oh, and a portion of the kilns are levitating outside the foundation.

//In my opinion, the stronghold texture is not an ideal choice, as the texture appears to be for bulk-like fortification. The stitched tent is also an odd choice, as I believe the earthen furnace is a kiln made of clay. The two kilns would burn wood to produce charcoal to fuel the furnaces. I would pick the Warmill/Forge texture for the stone furnace, and the Beastiary texture for the brownish clay. Of course, you do not need to listen to my rant, but please fix the UV mapping.
 
Last edited:

Em!

Em!

Model Reviewer
Level 26
Joined
Jan 9, 2004
Messages
676
@Em! Thanks for the review, I will fix the issues you mentioned. I'll try the different textures you suggested too and see if I like it. BTW, I just changed the description, didn't know this would change it from Awaiting Update to Pending again.
Yes it did. Its fine and of course dont let me dictate your work. I just ranted cause warcraft 1 is my childhood beloved game, and my first introduction to English :D.
 
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