Played the game, I seem to believed the game story line is just way out of reason and it gives a lot of cliche to each character of the map, the cinematic scenes are quite busted to what I observed, its like some of the scenes are just still shots while most of it are just locked on a camera position while a conversation of some characters were in placed.
I also don't get it why I can go straight and attack the enemy soldiers, knights, and the big bad boss after the long cinematic that took place, could it be a little more thrilling if you can relocate the boss in some place where you can actually attack him instead of just letting him stay behind after the cinematic?
I used god-mode cheat to see what happens, and to realize that killing the big boss was not the main goal but to just reach each cinematic scene until the end. I think that idea is problematic, a finale should at least stay on the last end of the map with a strong point of trigger mechanism that can really end the story, an example can be killing the boss, reach X place to meet end, etc. Not just for the cinematic.
The terrain looks very dull, and most of the world is just stay on one ground level, you could try adding cliffs, water bridges, more layouts that can give the whole level design some detail.
Lastly, the game is quite hard to maintain grinding and surviving, I end up just going straight to the main quest to go X here and watch cinematic instead of having a real role playing game where I can boost up from enemy creeps and gain items, exp, and a couple of merchants nearby for my hero attain something.
I suggest adding more creep system(respawn, difficulty, semi-boss raiding location etc.), add items, companions if it may be needed (ex. ally spirits or soldier to get hired on similar mercenary camps), and much more.
For now, the cinematic can give more shape, but I think this could be of better for practice.