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In the reforged Siege of Dalaran the entire city is seen, whereas in the classic version it was only a section of the city, running long to its core. In the old map the hypothesis was left open that other reinforcements could arrive from other unexplored parts of the city, in the reforged absolutely not, besides making the world extremely small in scale. Medivh's book also makes sense that it should be kept in the Violet Citadel, in the very core of the city, not on its outermost part. The drama effect of the destruction the city by Archimonde has no place on a city that you have already completely raided and conquered in game. We also may have more poetic license than how Dalaran appears in WoW, since it is never specified that the reconstructed version is identical to the previous one.
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We could draw on how the city looks in the end of the UD campaign footage and find the right compromise between how the city looks in the different chapters and give it more dignity than what was done in Reforged. Personally I would keep a layout a bit more similar to the classic, because it maintains the feeling of not having conquered the whole city yet, that there are still other mages ready to kick our ass after recovering Medivh's book, which is absolutely what the dialogue suggest.
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I would suggest a layout roughly like this for this chapter. Clearly it can also be more irregular in shape than the circle I sketched, but the concept of making the city into "rings" as the final video suggests is cool and each "ring" could correspond to the area of effect of each aura.
Each archmage hold the aura that affects a ring of the city and gradually make the player proceed up to the core of the city, the violet citadel, which I would see well as an indoor area with its own micro phase (and own boundary) for the boss fight against Antonidas.