- Joined
- Mar 1, 2012
- Messages
- 240
Chronicles of Eptinia
Hello dear Eptinians and happy late Easter!
I have decided to adjust the release schedule for Act II. Rather than holding everything back until the full act is done, I'll be releasing each completed chapter as a patch. They'll appear first on the Project Page (available for download) in order to test and then added to the Campaigns bundle afterward.
CoE Patch Notes 1.1
New Chapter: The Bloom Beyond
Overview:The Commander is hidden in a remote camp to recover, but he still hasn't awakened.He should've woken up by now. Either the wounds run deeper than they thought, or something else is holding him back.Abelia must journey into the wilds to find a legendary plant that may bring him back.
(In version 1.1 Chapter 6 acts as if the player has unlocked the following quests:
Ironclad Mercenaries
Alcot's Revenge
Munch Madness
However, when Chapter 7 and 8 will be released, the player will need to unlock those quests for rewards to be available. This change is only done for players that have finished version 1.0 in its entirety, so they don't have to replay it)
General:
Updated model for Gerlock Orb
Updated icon for Predator's Instinct
Updated icon for Ratzel
Updated icon for Trial by Steel (Main Quest)
Munch Madness now uses Ratzel's icon
Updated icon for Power Shot
Updated icon for Nullification Shot
Updated icon for Alcot's Net
Updated icon for Aura of Valor
Updated icon for Commander's Inspiration
Tweaked Aura of Valor to show that the Commander is vulnerable while his units are invulnerable
Improved selection scales for many units for better clicking and gameplay clarity
Numerous ability descriptions have been streamlined and rewritten to improve clarity and readability.
Slightly improved tutorial text for clarity and easier reading.
Replaced the Altar in Chapter 3, 4 and Wardogs with the Altar of Stars by Vinz
Hopefully fixed the Commander's Chest crash
Added Cheat codes for users who have finished previous chapters and wish to unlock units:
gimmeredbeard = Unlocks Redbeard at Commander's HQ
gimmealcot = Unlocks Alcot at Commander's HQ
gimmeratzel = Unlocks Ratzel at Commander's HQ
gimmetrisael = Unlocks Trisael at Commander's HQ
gimmegerlockorb = Unlocks Gerlock Orb at Commander's Chest
gimmehealingpotion = Unlocks Greater Healing Potion at Commander's Chest
gimmefeynlore = Unlocks the ability Summon Spectral Wolf for the Commander(yes, cheats can be used across all chapters although some bugs may appear in certain instances so use them with caution)
(Cheats only work from Chapter 1 to 5)
Chapter Fixes
Chapter 3 - When the first Gerlock Giant appears, Commander, Aeneas, and Noel are now moved forward if the player left them behind, preventing soft‑locks.
During Chester's encounter, previously hired/unlocked units will be brought closer into view for the player.
Chapter 5 - Adjusted Dalkyon Defenses on Halibel's side so she can push more smoothly after the objective is done.
Removed the two Skyborn that attacked players when destroying the last two towers from the north.
Added visual prompts on blocked ramps to show they cannot be used.
Fixed a ramp that could not be fully traversed. It is now fully accessible.
I have decided to adjust the release schedule for Act II. Rather than holding everything back until the full act is done, I'll be releasing each completed chapter as a patch. They'll appear first on the Project Page (available for download) in order to test and then added to the Campaigns bundle afterward.
CoE Patch Notes 1.1
New Chapter: The Bloom Beyond
Overview:The Commander is hidden in a remote camp to recover, but he still hasn't awakened.He should've woken up by now. Either the wounds run deeper than they thought, or something else is holding him back.Abelia must journey into the wilds to find a legendary plant that may bring him back.
(In version 1.1 Chapter 6 acts as if the player has unlocked the following quests:
Ironclad Mercenaries
Alcot's Revenge
Munch Madness
However, when Chapter 7 and 8 will be released, the player will need to unlock those quests for rewards to be available. This change is only done for players that have finished version 1.0 in its entirety, so they don't have to replay it)
General:
Updated model for Gerlock Orb
Updated icon for Predator's Instinct
Updated icon for Ratzel
Updated icon for Trial by Steel (Main Quest)
Munch Madness now uses Ratzel's icon
Updated icon for Power Shot
Updated icon for Nullification Shot
Updated icon for Alcot's Net
Updated icon for Aura of Valor
Updated icon for Commander's Inspiration
Tweaked Aura of Valor to show that the Commander is vulnerable while his units are invulnerable
Improved selection scales for many units for better clicking and gameplay clarity
Numerous ability descriptions have been streamlined and rewritten to improve clarity and readability.
Slightly improved tutorial text for clarity and easier reading.
Replaced the Altar in Chapter 3, 4 and Wardogs with the Altar of Stars by Vinz
Hopefully fixed the Commander's Chest crash
Added Cheat codes for users who have finished previous chapters and wish to unlock units:
gimmeredbeard = Unlocks Redbeard at Commander's HQ
gimmealcot = Unlocks Alcot at Commander's HQ
gimmeratzel = Unlocks Ratzel at Commander's HQ
gimmetrisael = Unlocks Trisael at Commander's HQ
gimmegerlockorb = Unlocks Gerlock Orb at Commander's Chest
gimmehealingpotion = Unlocks Greater Healing Potion at Commander's Chest
gimmefeynlore = Unlocks the ability Summon Spectral Wolf for the Commander(yes, cheats can be used across all chapters although some bugs may appear in certain instances so use them with caution)
(Cheats only work from Chapter 1 to 5)
Chapter Fixes
Chapter 3 - When the first Gerlock Giant appears, Commander, Aeneas, and Noel are now moved forward if the player left them behind, preventing soft‑locks.
During Chester's encounter, previously hired/unlocked units will be brought closer into view for the player.
Chapter 5 - Adjusted Dalkyon Defenses on Halibel's side so she can push more smoothly after the objective is done.
Removed the two Skyborn that attacked players when destroying the last two towers from the north.
Added visual prompts on blocked ramps to show they cannot be used.
Fixed a ramp that could not be fully traversed. It is now fully accessible.
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