- Joined
- Sep 23, 2007
- Messages
- 357
D3WC V1.2
-Save/-Load System (Includes level, skills, items, and EXPERIENCE)
Normal, Nightmare, and Hell modes - selected by red at start game.
-NO SINGLE PLAYER; if game is run on single player, all triggers are disabled, all monsters are deleted, and game is ended.
-Save ONLY allowed after Assault Beast (last boss) has been killed
-Load ONLY allowed during character selection
-Increase Monster HP and Armor by a very high amount in higher game modes, as well as damage by a fair, but also high, amount
-Can only receive experience in higher game modes when a certain level is reached
-Slightly increase experience gain in higher game modes
-Very big increase in the length of the Thousand Pounder and Assault Beast (last boss) fights.
-rare boss-specific loot
-loot from Assault Beast (last boss), as well as time to -save and decide who gets items dropped
-different item drops (including boss-specific drops) in different game modes
-max level 99, way harder to level at higher levels (30+)
-(OPTIONAL) If possible, which im sure wont be worth the trouble/wait but might be do-able; Decard Cain merchant at the end of the skeleton king fight, sells Rituals of The Dead for a very, very high price and potions (and some other miscellaneous items.
SKILLS
-Starting at level 5 Voodoo Heal, lower the cooldown time
-Starting at level 5 Whirlwind, slightly increase the duration
-Replace that wizard ability that adds damage on normal attack and consumes mana with a channeled fire spell - Disintegrate.
-Starting at level 5 Summoning Skills, mongrels are no longer timed and die only from detonation or being killed by other monsters.
-Replace Mongrel Immolation spell with Locust Swarm Imbue, a spell based off the immolation but that instead has the visual effect of Disease Cloud Aura and a mini Locust Swarm, as well as a poison effect to enemies attacked by the Mongrel.
-Increase Max Skill levels from 3 to 15 and 5 to 20
Also it would be cool if you could change the name of the enemy team to Diablo's Minions.
and... Dont stop production after Starcraft 2 is released!!!
Any and all feedback would be GREATLY appreciated. Thanks.
-Save/-Load System (Includes level, skills, items, and EXPERIENCE)
Normal, Nightmare, and Hell modes - selected by red at start game.
-NO SINGLE PLAYER; if game is run on single player, all triggers are disabled, all monsters are deleted, and game is ended.
-Save ONLY allowed after Assault Beast (last boss) has been killed
-Load ONLY allowed during character selection
-Increase Monster HP and Armor by a very high amount in higher game modes, as well as damage by a fair, but also high, amount
-Can only receive experience in higher game modes when a certain level is reached
-Slightly increase experience gain in higher game modes
-Very big increase in the length of the Thousand Pounder and Assault Beast (last boss) fights.
-rare boss-specific loot
-loot from Assault Beast (last boss), as well as time to -save and decide who gets items dropped
-different item drops (including boss-specific drops) in different game modes
-max level 99, way harder to level at higher levels (30+)
-(OPTIONAL) If possible, which im sure wont be worth the trouble/wait but might be do-able; Decard Cain merchant at the end of the skeleton king fight, sells Rituals of The Dead for a very, very high price and potions (and some other miscellaneous items.
SKILLS
-Starting at level 5 Voodoo Heal, lower the cooldown time
-Starting at level 5 Whirlwind, slightly increase the duration
-Replace that wizard ability that adds damage on normal attack and consumes mana with a channeled fire spell - Disintegrate.
-Starting at level 5 Summoning Skills, mongrels are no longer timed and die only from detonation or being killed by other monsters.
-Replace Mongrel Immolation spell with Locust Swarm Imbue, a spell based off the immolation but that instead has the visual effect of Disease Cloud Aura and a mini Locust Swarm, as well as a poison effect to enemies attacked by the Mongrel.
-Increase Max Skill levels from 3 to 15 and 5 to 20
Also it would be cool if you could change the name of the enemy team to Diablo's Minions.
and... Dont stop production after Starcraft 2 is released!!!
Any and all feedback would be GREATLY appreciated. Thanks.
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