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[General] Why does Abyss tileset look like this on my map?

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Hi guys, Why does Abyss (Outland) tileset look like this on my map? Shouldn't it be totally black? Did I change something?
 

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Dr Super Good

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It is OK now after i moved the Abyss tileset up to be the first texture in the Terrain Palette.
A blending issue perhaps? According to some posts I read, the order in which tiles are declared is very important as ones declared higher up take priority over those declared lower down. By priority I am referring to blend priority, how the tiles interact. It is possible that the way the "Abyss (Outland)" texture works is not compatible unless declared a certain priority. Especially since it is meant to mix with the cliff type.

I think its a bug.
Also possible. WC3 is riddled with bugs.
 
Level 11
Joined
Oct 11, 2012
Messages
711
A blending issue perhaps? According to some posts I read, the order in which tiles are declared is very important as ones declared higher up take priority over those declared lower down. By priority I am referring to blend priority, how the tiles interact. It is possible that the way the "Abyss (Outland)" texture works is not compatible unless declared a certain priority. Especially since it is meant to mix with the cliff type.


Also possible. WC3 is riddled with bugs.

I think u are right, its a blending issue. I am not sure what causes it and how to solve it, but in my case, I need to put the Abyss tileset in front of all other tilesets. But this also causes some of the other tilesets to malfunction. Its wired and I do think its a bug. :D
+Rep
 
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