- Joined
- Mar 10, 2021
- Messages
- 24
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TurnOnSpawn
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Events
- Time - Elapsed game time is 25.00 seconds
- Conditions
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Actions
- Trigger - Turn on ChooseSpawn <gen>
- Trigger - Turn on DoSpawn <gen>
- Quest - Display to (All players) the Quest Update message: |cffffcc00The Orcs ...
- Set VariableSet OrcBaseCount = (Random integer number between 1 and 4)
- Set VariableSet BaseOrcRegion[OrcBaseCount] = BaseOrcSpawn
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Events
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ChooseSpawn
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Events
- Time - Every 15.00 seconds of game time
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- OrcBaseCount Less than 4
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Then - Actions
- Set VariableSet OrcBaseCount = (OrcBaseCount + 1)
- Set VariableSet BaseOrcSpawn = BaseOrcRegion[OrcBaseCount]
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Else - Actions
- Set VariableSet OrcBaseCount = (Random integer number between 1 and 4)
- Set VariableSet BaseOrcSpawn = BaseOrcRegion[OrcBaseCount]
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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DoSpawn
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Events
- Time - Every 3.00 seconds of game time
- Conditions
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Actions
- Unit - Create 1 OrcTypes[(Random integer number between 1 and 5)] for Player 6 (Orange) at (Center of BaseOrcSpawn) facing Default building facing degrees
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Events
EDIT: I also switched the definitions between the BaseOrcRegion[X] and BaseOrcSpawn definitions in the first trigger, same thing.