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Well, I have practically used one of every that you mentioned, but i'm not so good at any of them ><
So yeah, I'll just check all boxes considering I did 'use' them...
I use milkshape and then finishes with magos model editor for wc3. If I ever move to sc2, I'll use 3dxmax, as milkshape doesn't support high-poly models. Although, as things is now, I'll probably just end up making my own games rather than ever moving to sc2.
Milkshape and a very healthy dose of Magos' (though as much Notepad2 as Magos' these days). I used to use the Oinkertools a lot, but not so much these days.
Blender 3d... too bad it wont work for wc3/sc2 (or am I wrong?) as its free and I think you even can switch to a maya (or was it 3ds max?) ui layout if you're more used to that... anyways its great, free and powerful ^^
I use milkshape for scratch modelling and animating now. Mdlvis for unwrapping, vertex moving and overall geoset managing (as it is perfect for coping meshes to other geosets and stuff), magos for more or less everything and oinkerwinkle tools because of the animation transfers and stuff.
I use MDLvis and Magos. Sometimes I also use 1 or 2 additional oinkerwinle tools.
I also tried Milkshape, but I did not like it at all for creating meshes, because the viewpoint of MDLvis simply seems superior to me(as you work directly on the model and can rotate it the way I want while adding parts of the mesh, wrapping is also easier^^)
Would also try 3ds max, but I'm not experienced at all at this and right now I'm just too lazy to learn its basics.
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