"Battle for Middle Earth", version 2.5, by Legend-Fire (back then going by another name). I'm re-posting because I forgot to mention that the version I'm talking about was from, what, 5 years ago? It's hard to properly localize it chronologically because the versions overlapped, but I remember that the map had just gotten off its Reign of Chaos version. 1.8, or 1.9, I'm not sure, were Reign of Chaos, then the following were Frozen Throne.I remember those old Reign of Chaos versions still had an Orange player in command of the Elves of Lórien. The first TFT versions were the first custom maps I ever played across Battle.Net.Those were good versions because the heroes could not destroy entire armies on their own and could actually be killed by other units. They only really became trouble for units when they got past level 10, and even then, they were not invincible.The following version to 2.5 was 3.1, which, in my opinion, screwed up the game for good. Nazgûl became a nightmare for heroes -- and, remembering that the Carrion Swarm spells did even more damage then they do in the current version, units too, but specially for heroes --, you couldn't have them fighting or even in the rear of your forces unless you knew the black riders were a few miles away, because the Nazgûl would come from behind, or catch up with your heroes after a fight, and it'd be a luck if any of your heroes survived.Eventually, their speed was reduced and their spells' effectiveness was diminished, but the game was never the same again. People who play the map today drop their eyes, yell, and flame if they ever spot a Fellowship splitting their heroes, whilst, in version 2.5, I never had a problem, I believe it was even a regular procedure. It was so fun to watch as Aragorn, Legolas, and Gimli helped defend Helms Deep while Pippin and Merry were sitting with Treebeard on Fangorn and Gandalf came to help with a bunch of horsemen... Those were the days.The effects of the changes, one of which doubled -- or increased, somehow -- the heroes' damage, is still noticeable today. The game is now about heroes, and if they die, the game loses a lot of its fun factor, the little that it has left after playing a few games, to you. While there are a few units that deal slightly extra damage (+15%) to heroes, it's just not the same anymore, and the damage you can do to any faction is greatly reduced because the heroes are, from level 5 forward, after all, the trump of your own faction.The pressure that is put on hero hunting is, logically, directly proportional to the pressure that is put on players such as the Fellowship or the Nazgûl to hunt heroes, which justifies why hero splitting has now become a major mistake in "Battle for Middle Earth", and, citing the majority of the average player, a «newbie/noob move» for the Fellowship.