- Joined
- Jan 8, 2015
- Messages
- 428
Hello, since i couldnt really decide where this should be i post it her :v
I work on the map for longer time but i still get issue with it's random memory could not be read crashing that has no reason whatsoever and has no repating pattern, more over only some people crash rest stays in game.
I removed every leak that matters(except fixed floating text that is just there since begining and forever so it isnt dynamic or anything neither repeating)from some not portal based teleports to income(it so good that it doesnt even pick all units in the map so it's quicker) all of them have proper destroy code, crash seems to be random, probably something is making game exceed some cache limit.
Map is 5.2mb heavy, is around 350x350(i seen bigger more complex maps that dont crash), has some imports, code/triggerwork is perfectly fine since last update(no leaks, better income trigg) and it appears that leak fix and rest stuff didnt change it a bit, it still gets crash in random point in time for some people in the game.
I used all options from Map Optimizer V5 on it if it may be some clue. But overall i dont see reason for it to be so crashy at all, except the size, but as i said there are even bigger maps that dont crash at all :/
I can post screens of trigger work and imports if needed
I work on the map for longer time but i still get issue with it's random memory could not be read crashing that has no reason whatsoever and has no repating pattern, more over only some people crash rest stays in game.
I removed every leak that matters(except fixed floating text that is just there since begining and forever so it isnt dynamic or anything neither repeating)from some not portal based teleports to income(it so good that it doesnt even pick all units in the map so it's quicker) all of them have proper destroy code, crash seems to be random, probably something is making game exceed some cache limit.
Map is 5.2mb heavy, is around 350x350(i seen bigger more complex maps that dont crash), has some imports, code/triggerwork is perfectly fine since last update(no leaks, better income trigg) and it appears that leak fix and rest stuff didnt change it a bit, it still gets crash in random point in time for some people in the game.
I used all options from Map Optimizer V5 on it if it may be some clue. But overall i dont see reason for it to be so crashy at all, except the size, but as i said there are even bigger maps that dont crash at all :/
I can post screens of trigger work and imports if needed