1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Welcome to the new Hive! Be advised that we're still working on the site. There are still many rough edges, so please bear with us.
    Dismiss Notice
  3. The 14th Icon Contest is still in progress (and may be extended). You can still make it in time.
    Dismiss Notice
  4. The 25th Texturing Contest has started! Contestants are to create a skin representing a dark elf person/being or any construct related to it using the vanilla models or the custom ones found on the site.
    Dismiss Notice
  5. Buy it, use it, break it, fix it, trash it, change it, mail - upgrade it. Join (Optionally) Paired Techtree Contest #11 - Techno Magic now!
    Dismiss Notice
  6. Voting squad, line up! Cast your vote on the poll for Modeling Contest #29 - Squads!
    Dismiss Notice
  7. Hero Contest #8 is up and running! This time it's a joint contest between artists and coders. Go here for team matchmaking.
    Dismiss Notice
  8. The poll for the theme of our StarCraft II Terraining Contest is up. Cast your note now!
    Dismiss Notice
  9. The ninth Concept Art Contest has launched. Enter now!
    Dismiss Notice
  10. The member Kam is making HIVE coasters. Take a look. For every coaster you buy, Hive gets $1.
    Dismiss Notice

Water Nova Spell V1.0

Submitted by Rineki768
this spell is cool but not as cool as gui's spells and i hope u like it this is originally made by me
btw sorry if my naruto spells didnt made u happy and tnx to who made tutorial easy spell!!!


Water Nova Spell (Map)

  1. 12th Dec 2015
    IcemanBo: Too long as NeedsFix. Rejected.

    Reviewed by Maker, Water Nova Spell V1.0, 17th Mar 2012

    Required changes
    • In game screenshot is required
    • Fix the leaks
    • The spell is too simple
  2. zv27

    Aug 21, 2010

    Your Spell

    • Untitled Trigger 001
      • Events
        • Unit - A unit Starts the effect of an ability
      • Conditions
        • (Ability being cast) Equal to Water Nova
      • Actions
        • For each (Integer A) from 1 to 10, do (Actions)
          • Loop - Actions
            • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
            • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl

    Category: Poor GUI

    Read the rules!?!

    Copy the triggers from the World Editor (Right click on the name of the trigger above the events and click "Copy as Text")

    Then paste the triggers between [HIDDEN="I am the trigger"][TRIGGER]PASTE HERE[/TRIGGER][/HIDDEN] tags
  3. Rogue_11

    May 20, 2011
    you should use the point(position) as a variable and then clear the variable to prevent a memory leak, it won't be lag at early game but sooner at the late game it could be a serious lag. You should read this tutorial http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27219 You should add a custom script contain call RemoveLocation (udg_'variable_name'). Not only the point but also the effect need to be cleared after the trigger end. Last thing, this spell is GUI instead of jass
  4. Jay the Editor

    Jay the Editor
    Aug 12, 2008
  5. Adiktuz

    Oct 16, 2008
    all it does is spam effects?
  6. zv27

    Aug 21, 2010
    beautiful panorama pictures
  7. Vista sucks

    Vista sucks
    Jul 21, 2010
    Maybe use a picture relevant to the topic?
  8. gorillabull

    Jul 17, 2011
    12 years old max.