Hey, wasn't really sure where to put this. But it is related to my current project: Farmer's Paradise.
When you play a game, and as you 'score points' or 'do good' at the game, you earn 'upgrade points'.
Would you rather have a
a) Cumulative System: In which, your 'Upgrade Points' can go both up and down. And special units/upgrades/abiltiies are unlocked when your 'Upgrade Points' reaches certain milestones.
For example:
At 50 Points - your Footmen gain +50 hitpoints.
At 100 Points - your Archers gain +150 attack range.
At 150 Points - your Knights gain +25 move speed and +10 attack speed.
etc.
Or.
b) Expendable System: In which, you accumulate points as normal, but it is up to you, to spend these points on the upgrades that you would like to have. So, you can totally pimp out your archers and not use anything else. Etc.
Example:
Cost 10 Points - Footman Training, +50 hitpoints.
Cost 5 Points - Footman Swordsmanship, +5 to 8 damage.
Cost 15 Points - Footman Stamina, +50 movespeed.
Cost 20 Points - Footman Charge (ability: +100% movespeed for 3 seconds)
When you play a game, and as you 'score points' or 'do good' at the game, you earn 'upgrade points'.
Would you rather have a
a) Cumulative System: In which, your 'Upgrade Points' can go both up and down. And special units/upgrades/abiltiies are unlocked when your 'Upgrade Points' reaches certain milestones.
For example:
At 50 Points - your Footmen gain +50 hitpoints.
At 100 Points - your Archers gain +150 attack range.
At 150 Points - your Knights gain +25 move speed and +10 attack speed.
etc.
Or.
b) Expendable System: In which, you accumulate points as normal, but it is up to you, to spend these points on the upgrades that you would like to have. So, you can totally pimp out your archers and not use anything else. Etc.
Example:
Cost 10 Points - Footman Training, +50 hitpoints.
Cost 5 Points - Footman Swordsmanship, +5 to 8 damage.
Cost 15 Points - Footman Stamina, +50 movespeed.
Cost 20 Points - Footman Charge (ability: +100% movespeed for 3 seconds)
Last edited: