- Joined
- Dec 31, 2014
- Messages
- 68
Hello all,
This is my first time using this forum & also the first time I have tried to make a multiplayer RPG map for Warcraft3. I'm using Warcraft 3 World Editor, not WEU or some other program. Also apologies for the length of this post, I wanted to try and be thorough in the explanation of the problem. I am relatively new to all of this.
What is happening is that whenever I go to test my map it works perfectly fine for about 20-30 minutes and then it crashes. I have tried to play it directly from the world editors with the 'test map' button, but also I have tried manually saving the map into warcraft's directory and opening Warcraft.
This is the usual error I get:
'This application has encountered a critical error:
Not enough storage is available to process this command.
War3.exe
File .\CDataAllocator.cpp
Line 152'
But I also occasionally get;
'This application has encountered a critical error:
Not enough storage is available to process this command.
War3.exe
Object: Handle2AgentReg (.?UHandle2AgentReg@@)
I have looked at a few other forums where people have reported the same sort of thing and the general response I have seen is memory leaks within the map. I have spent time looking up fixes for memory leaks and applying them to my triggers. I have gone through them all with Leakcheck and have made adjustments to them all based upon its 'suggested fixes'.
Look below for a few examples of the major triggers I have created.
My Map size is 8,154kb(7.96mb) and I am using Warcraft 3 version 1.26.0.6401 When the game has loaded the level; in the task manager, the Memory (Private Working Set) reads approx 426,280k. This number continues to rise, about 1,000k per 3 seconds. When I have seen it crash it reaches around 1,000,000k, is there a memory limit for war3.exe or something? (Also can I ask if this is the correct way to know if a map is leaking or not?)
This is my first time using this forum & also the first time I have tried to make a multiplayer RPG map for Warcraft3. I'm using Warcraft 3 World Editor, not WEU or some other program. Also apologies for the length of this post, I wanted to try and be thorough in the explanation of the problem. I am relatively new to all of this.
What is happening is that whenever I go to test my map it works perfectly fine for about 20-30 minutes and then it crashes. I have tried to play it directly from the world editors with the 'test map' button, but also I have tried manually saving the map into warcraft's directory and opening Warcraft.
This is the usual error I get:
'This application has encountered a critical error:
Not enough storage is available to process this command.
War3.exe
File .\CDataAllocator.cpp
Line 152'
But I also occasionally get;
'This application has encountered a critical error:
Not enough storage is available to process this command.
War3.exe
Object: Handle2AgentReg (.?UHandle2AgentReg@@)
I have looked at a few other forums where people have reported the same sort of thing and the general response I have seen is memory leaks within the map. I have spent time looking up fixes for memory leaks and applying them to my triggers. I have gone through them all with Leakcheck and have made adjustments to them all based upon its 'suggested fixes'.
Look below for a few examples of the major triggers I have created.
My Map size is 8,154kb(7.96mb) and I am using Warcraft 3 version 1.26.0.6401 When the game has loaded the level; in the task manager, the Memory (Private Working Set) reads approx 426,280k. This number continues to rise, about 1,000k per 3 seconds. When I have seen it crash it reaches around 1,000,000k, is there a memory limit for war3.exe or something? (Also can I ask if this is the correct way to know if a map is leaking or not?)