Icoria
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Icoria
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Base StructureStory: A remote Defensive Grid Base controls the defense system for a massive gold mine. A team of people are planning to assault the base to gain access to the mine.
Teams:
Attackers: Start/spawn in a small camp outside the fortress. They must grab a bomb and detonate them in 3 different locations inside the base. Once all 3 are detonated, the round ends.
Defenders: Start/spawn in rooms inside the base. They must stop the attacking team from detonating a bomb in all 3 locations. Once the time limit is up, the round ends (even if there is a bomb arming in the process).
Point System:
There are 4 rounds of 5 (or more) minutes. Teams alternate each round to make things even. Most points after 4 rounds wins.
Defender points: Each non-bombed location at the end of a round is a +point for the team.
Attackers: Each successful detonation of a bomb at a location is a +point for the team.
Bomb System:
The bomb automatically is armed when within 100 units from a target. The bomb takes a few seconds to arm before it detonates. The Defending team has a short opportunity to disarm the bomb if there are no attackers around. Once a bomb detonates, the surrounding are of the base is ruined, while everyone in the radius dies in a horrible explosion.
Units:
Units can be based on weapons being held, or by class system. Vehicles would be added to the game
Basic weapons/classes:
-Soldier (Average balanced soldier)
-Assault Soldier (slower damaging Soldier)
-Recon (fast light Soldier)
-Sniper (long ranged Soldier)
-Engineer (Slow but can create support structures and guns for vehicles)*
-Medic (self explanatory)*
-Bomb-Squad Man (Can disarm a bomb with exceptional speed, while being able to plant bombs on the enemy)*
*class system only
Vehicles:
Light Jeep: Fast unarmed transports
Jeep: Fast armed vehicle
Tank: Slow deadly vehicle
APC: Heavily armed mass transport
Walker: Medium speed powerful vehicle with transportation
Explosives Truck: Fast suicidal truck that causes a large explosion
Spy truck: Scout truck that only requires a remote control (item). A distraction vehicle
Environment:
I would think a desert environment or a cityscape environment would work best. A desert would be best for visibility (with sand dunes and such) while a cityscape would include buildings to hide/snipe from. Personal preference: Desert.
Item Classes (can't think of exact items):
Bomb: If you don't like this item, there goes the game
Weaponry: To replace class system. Otherwise this would add attack
Armour: Add's to defense
Ability Item: Adds an ability to the holder ("Hijacker kit" allows to take control of enemy vehicles, or "smoke grenade" to hide a unit)
Super Ability Item: A devastating but rare/costly item that could change the game
Turret Items: Simple turret boxes
Mines: Simple explosive charges (damages all units for realism)
Blockades: Blocking barricade
Support Items: Things that aid you, such as invisibility, +health, +mana, scope
vehicle equipment: Things to add to your vehicle to make it better
The Julkaz JunglePlayers: 8
Time of Game: One hour
Difficulty: Hosts Choise
Requirements: -- :
Awesome Terrain
Good Spells
Advanced Triggers
Alot of Items
Events and more..