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Level 18
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I dont know if you want an RPG map...

Another Idea:
• Colony Defense
Can be adapted to be an RPG but first idea was a Players VS CPU map. Players would control either aboriginal tribe or colonialist players. They are attacked by other tribes and players are split between tribes and colonialist. They can be ally or not you can choose.

Story: A huge empire just set up on a tropical island. They met certain of the natives tribes and start trading with them. Unfortunately the other tribes disapproved the choice of their peers and start skirmish them.

Basic Character/Unit: I still dont know if you want a RPG so I think their will be as many heroes as Colonialist Players, plus one hero for each tribe. For units if you want to make the Player VS CPU mode I think you should give different tech-tree to Aboriginal Tribe and Colonialists. CPU will have fighting aboriginal units. I think evil should also have bosses (who can heroes or monsters with a background).

Environment: As I said the map takes place on a tropical island so Sunken Ruins for basic tilestype. I imagine the map as a long coast with lots of jungle a bit far from the sea or sometimes just close to the coast. I also guess their would be temple inside the forest and why not some creeps camp (with background...)

Important Items:
Unique Items: All weapons/armor of character, treasures hidden in the jungle (ancient items, artefacts from aboriginal or another mysterious race who was living there 1000 years ago). Different items from aboriginal to colonialists (the map can take place in middle-ages, or during renaissance era...). So depending on which age you can use canon powder or not (so gun as a weapons).

I dont know if it is what you wanted. If you need more infos, tell me I would edit.

EDIT: Ahah nice Edit :D
 
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Level 10
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May 20, 2008
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There is the idea of a Single Tower Defense (I started the idea, but then it got way to complicated without proper organization). The only problems are is that it requires major attention, balancing from hell (have fun testing everyone of the towers) and the time needed to create a few thousand towers.
A more realistic idea would be a fortress assault. For example, One-Bomb Assault from Halo 3.
Base Structure
Story: A remote Defensive Grid Base controls the defense system for a massive gold mine. A team of people are planning to assault the base to gain access to the mine.

Teams:
Attackers: Start/spawn in a small camp outside the fortress. They must grab a bomb and detonate them in 3 different locations inside the base. Once all 3 are detonated, the round ends.
Defenders: Start/spawn in rooms inside the base. They must stop the attacking team from detonating a bomb in all 3 locations. Once the time limit is up, the round ends (even if there is a bomb arming in the process).

Point System
:
There are 4 rounds of 5 (or more) minutes. Teams alternate each round to make things even. Most points after 4 rounds wins.
Defender points: Each non-bombed location at the end of a round is a +point for the team.
Attackers: Each successful detonation of a bomb at a location is a +point for the team.

Bomb System:
The bomb automatically is armed when within 100 units from a target. The bomb takes a few seconds to arm before it detonates. The Defending team has a short opportunity to disarm the bomb if there are no attackers around. Once a bomb detonates, the surrounding are of the base is ruined, while everyone in the radius dies in a horrible explosion.

Units:
Units can be based on weapons being held, or by class system. Vehicles would be added to the game
Basic weapons/classes:
-Soldier (Average balanced soldier)
-Assault Soldier (slower damaging Soldier)
-Recon (fast light Soldier)
-Sniper (long ranged Soldier)
-Engineer (Slow but can create support structures and guns for vehicles)*
-Medic (self explanatory)*
-Bomb-Squad Man (Can disarm a bomb with exceptional speed, while being able to plant bombs on the enemy)*
*class system only
Vehicles:
Light Jeep: Fast unarmed transports
Jeep: Fast armed vehicle
Tank: Slow deadly vehicle
APC: Heavily armed mass transport
Walker: Medium speed powerful vehicle with transportation
Explosives Truck: Fast suicidal truck that causes a large explosion
Spy truck: Scout truck that only requires a remote control (item). A distraction vehicle

Environment
:
I would think a desert environment or a cityscape environment would work best. A desert would be best for visibility (with sand dunes and such) while a cityscape would include buildings to hide/snipe from. Personal preference: Desert.

Item Classes (can't think of exact items):
Bomb: If you don't like this item, there goes the game
Weaponry: To replace class system. Otherwise this would add attack
Armour: Add's to defense
Ability Item: Adds an ability to the holder ("Hijacker kit" allows to take control of enemy vehicles, or "smoke grenade" to hide a unit)
Super Ability Item: A devastating but rare/costly item that could change the game
Turret Items: Simple turret boxes
Mines: Simple explosive charges (damages all units for realism)
Blockades: Blocking barricade
Support Items: Things that aid you, such as invisibility, +health, +mana, scope
vehicle equipment: Things to add to your vehicle to make it better
That is all I could come up with for now.
 
Level 2
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May 5, 2008
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The Julkaz Jungle - Defence/Escort
A team of eight players must survive in the Julkaz Jungle, their mission is to take care of a sick leader, while alot of waves of mystical trolls from the jungle attacks them. When the leader gets cured from his sickness, the team will be in a strong level and should have items that boosted their strength, this is only the first level.
When the leader is cured he will walk slowly to the right upper corner of the map, the team must escort him to the targeted possition. While escorting the leader must be realistic and stop whenever he hears a sound or is tired, also there will be tons of Trolls trying to prevent the leader to succeed.
The game ends with a fight with the Troll Boss at the end of the escort.

The Julkaz Jungle
Players: 8
Time of Game: One hour
Difficulty: Hosts Choise
Requirements: -- :
Awesome Terrain
Good Spells
Advanced Triggers
Alot of Items
Events and more..
 
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