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[JASS] Trouble with Structs

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Level 3
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Feb 17, 2008
Messages
41
I am learning some vJass so I played with struct so I have the ability to move local vars across functions. Here is an example I have so far.

Setup Data Trigger
JASS:
struct Peasant
    unit u
    real x
    real y
endstruct

function Trig_Setup_Data_Actions takes nothing returns nothing
    local Peasant pea = Peasant.create()
    local unit u = gg_unit_hpea_0001
    local real y = GetUnitY(u)
    local real x = GetUnitX(u)
    set pea.u = u
    set pea.y = y
    set pea.x = x
endfunction

//===========================================================================
function InitTrig_Setup_Data takes nothing returns nothing
    set gg_trg_Setup_Data = CreateTrigger(  )
    call TriggerAddAction( gg_trg_Setup_Data, function Trig_Setup_Data_Actions )
endfunction

Data Show Trigger
JASS:
function Trig_DataShow_Actions takes nothing returns nothing
    local Peasant pea
    call BJDebugMsg("I am being called!")
    call BJDebugMsg(GetUnitName(pea.u))
    call BJDebugMsg(R2S(pea.x))
    call BJDebugMsg(R2S(pea.y))
endfunction

//===========================================================================
function InitTrig_DataShow takes nothing returns nothing
    set gg_trg_DataShow = CreateTrigger(  )
    call TriggerRegisterTimerEvent( gg_trg_DataShow, 5, false)
    call TriggerAddAction( gg_trg_DataShow, function Trig_DataShow_Actions )
endfunction

It shows "I am being called!" Debug message but it doesn't not show the data being transferred.
 
Level 3
Joined
Feb 17, 2008
Messages
41
Yes, PurplePoot was better explaining structs to me. Can you please post the correct form of code so I understand better.
 
Level 3
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Feb 17, 2008
Messages
41
Don't get it. The whole SetHandleInt part.

He's attaching the struct data to a timer?
 
Level 3
Joined
Feb 17, 2008
Messages
41
well fuck, im totally lost now. Reading that just made me more confused.

JASS:
struct Peasant
    unit u
    real x
    real y
endstruct

function showData takes nothing returns nothing
    local Peasant pea = Peasant( GetHandleInt(u,"dat") )
    call BJDebugMsg("I am being called!")
    call BJDebugMsg(GetUnitName(pea.u))
    call BJDebugMsg(R2S(pea.x))
    call BJDebugMsg(R2S(pea.y))
    endfunction

function Trig_Setup_Data_Actions takes nothing returns nothing
    local Peasant pea = Peasant.create()
    local unit u = gg_unit_hpea_0001
    set pea.u = u
    set pea.y = GetUnitY(u)
    set pea.x = GetUnitX(u)
    call SetHandleInt(u,"dat",pea)
    call showData(u)
endfunction

//===========================================================================
function InitTrig_Setup_Data takes nothing returns nothing
    set gg_trg_Setup_Data = CreateTrigger(  )
    call TriggerAddAction( gg_trg_Setup_Data, function Trig_Setup_Data_Actions )
endfunction


See what I mean.
 
Level 3
Joined
Feb 17, 2008
Messages
41
Does it have something do with flaredata array OpticalFlare_Ar or something similar?
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
Okay, just no.

JASS:
globals
    Peasant pea
endglobals

//struct def. (Or maybe it has to go above the globals def, I can never remember)

function f2 takes nothing returns nothing
    //do stuff with pea
endfunction

function f takes nothing returns nothing
    set pea = Peasant.create()
    //setup
endfunction

In this case, I get the impression that that's what you want.
 
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