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[Role Playing Game] Trinity RPG

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Nov 17, 2013
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Trinity RPG
[Open Beta]

Map Information:
Trinity RPG is an epic role playing adventure game.
It is made in the style of classic, cooperative, party based games
(such as Diablo, Dungeons and Dragons, and World of Warcraf)

Recommneded players: 2-3
Estimated Gameplay: 4 hours



Features:
These features were carefully designed to give a challenging, rewarding, and highly replayable cooperative rpg experience.

- 100 Unique abilities
- Each hero has five unique abilities
- Abilities are synergistic, awarding skilled play
- Abilities are scaling, with customization options to fit your playstyle

- 20 New Heroes
- Heroes fall into three roles; Anchor, Support, and Damage
- Each hero has complex strategies and skills to master
- 30 levels of progression

- 300+ Items
- Completely scripted random loot table
- 100 legendary artifacts
- Set items

- Interactive Shops
- 7 types of merchants
- Shops are user friendly and easy to navigate
- Dozens of item recipes

- 25 Quests
- Immersive quests for rewarding roleplaying
- Dynamic reward system

- Memorable Bosses
- Tactical scripted boss fights
- Challenging encounters (be prepared to die!)
- Damage and Armor types matter

- 3 Talent Trees
- Allows players access to secondary stats
- Infinite customization options
- Your Hero will be unique!


- Floating text healing system


- Energy/combo points
- (several classes use a WoW inspired resource system!)

- Open World
- No railroaded dungeon halls
- Creep respawn system
- 5 optional Dungeons



Story:

The realm of men is a dark place. The age of heroes has long passed, they grow small and weak, as the old magics fade from the world.
Their spirit is not what it once was. The captive legions of Hell, watched, and waited. They desired to take the realm of men as their new kingdom.
The great Mage Zan, one a protector of men, sensing the invasion and imminent defeat, turned traitor to the race of men.
He made a pact with Diablo, leader of the demons and agreed to open them a portal to our world in exchange for a place of power in this new order.
Now Demons walk freely across the land and the dead do not rest.
The very earth is corrupted as dark magics gather.
You and your allies must fight your way though the risen abominations and demon legions that stand between you and the accursed castle
Destroy Zan before it is too late and Diablo himself enters our world.




Lore Sample:
"The ancient race of the darkelves are all but extinct.They were a powerful peoples, gifted with long lives, famous healers and warriors.
Some were said to be skinchangers, with the power to walk as beasts or half-beasts at will.
Legend goes that one day, their gods abandoned them.
All that remain are statues and ivy covered ruins, with the last of their wandering the earth as their kind fades into oblivion."






Credits:
UI:
I3lackDeath
Nightcrime

Models & Skins:
Kitabatake
Frankster (multiple)
Elenai
levigeorge1617 (multiple)
CloudWolf; Sellenisko*
Taylor_Mouse
Kuhneghetz (multiple)
dickxunder
GreyArchon
Tranquil
Sellenisko
Callahan
Hueter

Icons:
Marcos DAB
By 67chrome
Darkfang
PeeKay
CRAZYRUSSIAN
NFWar
CloudWolf
Dan van Ohllus & Mr.Goblin

Special Thanks:
Blizzard

If I've somehow missed you, and you see your work in my map, let me know.


Author's Notes

- This game represents my first real attempt at map making. Testers would be extremely helpful. Any suggestions or constructive criticism would be appreciated. Its ideally played with a friend to two

- The map is unprotected. Feel free to improve or edit my design, pending explicit credit given.

- I am currently overhauling the quest system (15% complete).
 

Attachments

  • Trinity RPG [Beta].w3x
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Last edited:
Level 26
Joined
Aug 18, 2009
Messages
4,097
Everything is too simple. Story, objective, general gameplay, spells. I do not see any original work in this. It practically just clones the most basic features of what countless other maps/hack'n'slay games have done before. There is not any own spice and nothing is refined. You should know this yourself because you had not anything to describe in your presentation.

edit: I constantly had evenly performance spikes (with nothing going on), like if you had huge loops that fire off every two seconds.
 
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