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trigger works on test map but won't on campaign map

Level 6
Joined
Aug 27, 2013
Messages
103
I am starting to lose my mind. This trigger works fine on my test map but when I test it on my actual campaign it doesn't. What am I missing?

  • mass impale
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
    • Actions
      • Set fspos = ((Position of Lich 0000 <gen>) offset by (Random real number between 5.00 and 300.00) towards (Random angle) degrees)
      • Set priestpos = (Position of Lich 0000 <gen>)
      • Unit - Create 1 dummy for Player 2 (Blue) at priestpos facing Default building facing degrees
      • Unit - Add Impale (Neutral Hostile) to (Last created unit)
      • Unit - Order (Last created unit) to Undead Crypt Lord - Impale fspos
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Custom script: call RemoveLocation(udg_priestpos)
      • Custom script: call RemoveLocation(udg_fspos)
  • lich
    • Events
      • Unit - Lich 0000 <gen>'s life becomes Less than 1500.00
    • Conditions
    • Actions
      • Trigger - Turn off (This trigger)
      • Trigger - Turn on mass impale <gen>
      • Wait 10.00 seconds
      • Trigger - Turn off mass impale <gen>
 
Level 20
Joined
Aug 29, 2012
Messages
841
Might be some shenanigans related to players? Did you enable these two options in the force properties?

1709053365464.png
 
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