What i Try to do at this moment is to have Peasants go to the forest
Lumber go back to a Doodad Lumbermill stand there unload their Lumber
Rinse and repeat i started with Putting
4 Diffrent Peasants in Regions:
Lumberjack 01-04
and
Lumberjack 01-04 Wood
Doing like this
Thus ending that trigger
This is where I am stuck Where to go from here?
Also I want the trees to regrow or never be cut down maybe they just cut the air if that's simpler
Found this trigger is this the way to go ?
Unit - Order Peasant 0021 <gen> to Harvest (Random destructible in Lumberjack 1 Wood <gen>)
Thanks for all help. I Really need it
Lumber go back to a Doodad Lumbermill stand there unload their Lumber
Rinse and repeat i started with Putting
4 Diffrent Peasants in Regions:
Lumberjack 01-04
and
Lumberjack 01-04 Wood
Doing like this
Code:
A unit Enters Region
(Unit-Type of (Triggering Unit)) Equal to Peasant
Wait 2 Seconds
Order - Unit Order peasant 0021(the Specific Peasant for that Patrol) To move to Respective Wood Region
Thus ending that trigger
Code:
and Beginning with the new
A unit Enters Region
(Unit-Type of (Triggering Unit)) Equal to Peasant
Unit - Make Peasant 0021 <gen> face (Random point in Lumberjack starepoint <gen>) over 0.00 seconds
Wait 2 Seconds
This is where I am stuck Where to go from here?
Also I want the trees to regrow or never be cut down maybe they just cut the air if that's simpler
Found this trigger is this the way to go ?
Unit - Order Peasant 0021 <gen> to Harvest (Random destructible in Lumberjack 1 Wood <gen>)
Thanks for all help. I Really need it