It's because I'm working on a looooooooong trigger in GUI- it's not that complicated- and performs well(?) in-game, although I haven't tried multiple people at the same time.
Event- Unit starts effects of an ability. No waits or anything, just a ton of If/Then/Else statements to check items in hero's slots and does different effects based on certain combinations of items. So I don't think the problem is the trigger itself- it's the length- if I try and copy and paste anything in that trigger I'm waiting a fair few seconds before anything registers. If I open another blank trigger than it works pretty good.
So.... obviously I need to split up the triggers to have a better time in the editor. Will I have problems if I have multiple triggers with the same event/conditions? Will it be better (after making everything in sections) to copy all the If/Then/Else sections into just one trigger or will it be okay firing at the same time?
Event- Unit starts effects of an ability. No waits or anything, just a ton of If/Then/Else statements to check items in hero's slots and does different effects based on certain combinations of items. So I don't think the problem is the trigger itself- it's the length- if I try and copy and paste anything in that trigger I'm waiting a fair few seconds before anything registers. If I open another blank trigger than it works pretty good.
So.... obviously I need to split up the triggers to have a better time in the editor. Will I have problems if I have multiple triggers with the same event/conditions? Will it be better (after making everything in sections) to copy all the If/Then/Else sections into just one trigger or will it be okay firing at the same time?