General:
PvP
1-6 vs 1-6
Stage beta
The scenario of the map:
Straightforward. The forces of Darkness want to destroy the Tree of Life in order to break the forces of Light.
Parties:
Each side has 3 armies and 3 heroes.
Possible playing 1x1, 2x2, …, 5x5 at this version but it may be imbalanced and not correctly from view of control and economic.
Player selection:
Your task is to choose the side of the confrontation and who to control: army or hero.
Main tasks:
- Attacking armies must do the way to the goal of the main task, overcoming the resistance of the enemy. Provide support to the heroes.
- The defending armies must prevent the destruction of the Tree of Life.
- Heroes on both sides perform an auxiliary function and pursue specific tasks: fighting the enemy’s army, receiving items, intercepting the heroes.
Game process:
- for armies:
The whole gameplay is similar to the classic game of development: the construction of producing buildings, technological, training of troops, the study of improvements.
If it seems to you that playing for a hero is more interesting, try: managing an army requires good control and positioning, development of the base, combination of units and the use of their unique features; The army must be ready to attack as a massive number of weak units, and to the point blows stronger.
- for heroes:
Heroes are strong when they are experienced. Getting the skills you need as quickly as possible increases your chances of winning.
Depending on the class of the hero is determined by a set of his abilities.
Some heroes are effective in supporting the army, others do well with single targets, etc.
The choice of heroes greatly influences the tactical behavior of the whole team.
You can not choose two identical characters.
Planned additions:
- adding/modifying exists mechanics, heroes, races, items;
- extending of playable area;
- addition/improvement of AI for troops under computer control;
- adding new objects, locations, events.
Contact:
If you have questions, wishes, or you want to report a bug found, please write to [email protected] with the topic "told_question/suggestion/bug".
You can also attach a game replay when you notice an error and indicate the playing time in the letter when it happened.
Discord channel: discord.gg/2SvqBu7
PvP
1-6 vs 1-6
Stage beta
The scenario of the map:
Straightforward. The forces of Darkness want to destroy the Tree of Life in order to break the forces of Light.
Parties:
Each side has 3 armies and 3 heroes.
Possible playing 1x1, 2x2, …, 5x5 at this version but it may be imbalanced and not correctly from view of control and economic.
Player selection:
Your task is to choose the side of the confrontation and who to control: army or hero.
Main tasks:
- Attacking armies must do the way to the goal of the main task, overcoming the resistance of the enemy. Provide support to the heroes.
- The defending armies must prevent the destruction of the Tree of Life.
- Heroes on both sides perform an auxiliary function and pursue specific tasks: fighting the enemy’s army, receiving items, intercepting the heroes.
Game process:
- for armies:
The whole gameplay is similar to the classic game of development: the construction of producing buildings, technological, training of troops, the study of improvements.
If it seems to you that playing for a hero is more interesting, try: managing an army requires good control and positioning, development of the base, combination of units and the use of their unique features; The army must be ready to attack as a massive number of weak units, and to the point blows stronger.
- for heroes:
Heroes are strong when they are experienced. Getting the skills you need as quickly as possible increases your chances of winning.
Depending on the class of the hero is determined by a set of his abilities.
Some heroes are effective in supporting the army, others do well with single targets, etc.
The choice of heroes greatly influences the tactical behavior of the whole team.
You can not choose two identical characters.
Planned additions:
- adding/modifying exists mechanics, heroes, races, items;
- extending of playable area;
- addition/improvement of AI for troops under computer control;
- adding new objects, locations, events.
Overall view by developer:
It uses classic mechanics of melee maps but with self modifications - this familiar for players which have some experience in WC3. Players controlling the heroes can focusing for single questions - good variant for RPG lovers.
In this map may be important coordination between players for more efficient application of troops and abilities of heroes.
For now big size of map is more problem because no instruments for fast movement of armies. It will be fixed further.
It uses classic mechanics of melee maps but with self modifications - this familiar for players which have some experience in WC3. Players controlling the heroes can focusing for single questions - good variant for RPG lovers.
In this map may be important coordination between players for more efficient application of troops and abilities of heroes.
For now big size of map is more problem because no instruments for fast movement of armies. It will be fixed further.
View of hero classes:
Warrior
First-line hero extremely efficient against enemy army. May have many health points, AoE attacks and abilities, high health restoring etc.
Support
Hero providing support in battle or to other heroes. May have various abilities.
Hunter
Quest of this heroes - eliminating enemy ones. The most dangerous skills inflicting much damage in one time. Other abilities can help to the hero reach him goal.
Commander
Hero with different magical abilities. May be used for supporting, damage dealing and neutralizing the enemy units.
Warrior
First-line hero extremely efficient against enemy army. May have many health points, AoE attacks and abilities, high health restoring etc.
Support
Hero providing support in battle or to other heroes. May have various abilities.
Hunter
Quest of this heroes - eliminating enemy ones. The most dangerous skills inflicting much damage in one time. Other abilities can help to the hero reach him goal.
Commander
This heroes extremely effective with ally army. They have auras and skills that supporting the brute assault.
Healer
Supporter orienting for restoring health of allies.
MageHealer
Supporter orienting for restoring health of allies.
Hero with different magical abilities. May be used for supporting, damage dealing and neutralizing the enemy units.
View of races:
Night elves
Standard race with a few changes.
Standard race with a few changes.
Undead
Standard race with a few changes.
Standard race with a few changes.
Presentation of gameplay:
Contact:
If you have questions, wishes, or you want to report a bug found, please write to [email protected] with the topic "told_question/suggestion/bug".
You can also attach a game replay when you notice an error and indicate the playing time in the letter when it happened.
Discord channel: discord.gg/2SvqBu7
Attachments
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