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The Storm

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Felt like creating a gloomy terrain, feedback is appreciated.
EDIT: Added an updated pic.
 

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Level 17
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The background is an awesome piece of work. However the foreground is a tad to dark to make the composition look brilliant. A torch or something would help improving the composition while still keeping it realistic. Right now it is too dark.

Well its a cave, its supposed to be dark :p Also if its bright outside in your area everything always seems darker on the computer screen (its cloudy here so the terrain doesn't seem too dark for me). I might add a torch later tho.

Oh and thanks for the nice comments :)
 
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Well its a cave, its supposed to be dark :p Also if its bright outside in your area everything always seems darker on the computer screen (its cloudy here so the terrain doesn't seem too dark for me). I might add a torch later tho.

Oh and thanks for the nice comments :)

I am of course aware that a cave is a dark place, but this is a screenshot terrain and therefore composition is really important. Right now your composition is in my opinion destroyed by a to huge space of the whole screenshot being nearly black. Of course it is caused by a realistic fact. However this does not change, that the composition could be improved ;)
 

fladdermasken

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I am of course aware that a cave is a dark place, but this is a screenshot terrain and therefore composition is really important. Right now your composition is in my opinion destroyed by a to huge space of the whole screenshot being nearly black. Of course it is caused by a realistic fact. However this does not change, that the composition could be improved ;)
I would've agreed if it was pitch black, but as I can clearly see the contours it doesn't pull any attention away from the imagery in my oppinion.
On the contrary I think it boosts the atmosphere.
 
Level 8
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It's really, really good. You got skills :) and I have to agree with fladdermasken, I think the pitch black inside the cave really sells this screenshot.

@m0rbid, I don't see that much difference between the lighting in this terrain screenshot, or the lack of lighting, and the lighting that you heavily use. I was unable to see a great deal of the city in 1930 due to the lighting being so heavy.
 
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The difference is, that this is like a frame, however the frame takes more than half of the whole screenshot.
And I would love to see the contoures a bit better to get rid of this strange feeling of a nearly half black screenshot.
Because right now, I cannot see the contoures very good!
 
Level 17
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The difference is, that this is like a frame, however the frame takes more than half of the whole screenshot.
And I would love to see the contoures a bit better to get rid of this strange feeling of a nearly half black screenshot.
Because right now, I cannot see the contoures very good!

Try looking at the terrain in the evening, when its dark outside. I can see the brownish rocks in the cave just fine, its nowhere near pitch black. Can you even see the Medivh in the cave?
 
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You really need to improve that water stream in the cave. Give it a much "fuller" look. I also think you should hang those vines from the trees b/c it would give the whole piece a more 3-dimensional look and also give the trees that sort of sappy willow-like feel that they should have (this ones just a personal opinion though).

You might try what M0rbid said and put a light source in the cave. A single light source (I think) would actually exacerbate the dark feel of the map b/c it would create a juxtaposition between light and dark and the viewer would be able to see just how dark and gloomy the picture really is. Ofcourse it might also look terrible, I don't really know, but it's worth a try.

Looks great overall btw ^-^
 
Level 8
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You really need to improve that water stream in the cave. Give it a much "fuller" look. I also think you should hang those vines from the trees b/c it would give the whole piece a more 3-dimensional look and also give the trees that sort of sappy willow-like feel that they should have (this ones just a personal opinion though).

You might try what M0rbid said and put a light source in the cave. A single light source (I think) would actually exacerbate the dark feel of the map b/c it would create a juxtaposition between light and dark and the viewer would be able to see just how dark and gloomy the picture really is. Ofcourse it might also look terrible, I don't really know, but it's worth a try.

Looks great overall btw ^-^

Actually that's not a bad idea. I would try giving Medivh a torch (though you might use a different model then as Medivh is already holding his staff, not really sure how it would look as I've never used weapon attachments before) using this model http://www.hiveworkshop.com/forums/models-530/torch-attachment-108316/?prev=search%3Dtorch%26d%3Dlist%26r%3D20.

There's also a blue torch model here http://www.hiveworkshop.com/forums/models-530/blue-torch-attachment-108401/?prev=search%3Dtorch%26d%3Dlist%26r%3D20
 
Level 18
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Feb 2, 2008
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Ok hmmm

First screen: You can definitly feel the atmosphere in here although there is somthing i dislike wich is the wave of water in the cave it somhow looks out of place in my opinion but besides this i love it.

Second screen: Mostly same like the first one but i like what you did with the majiev on the left it makes the cave feel warm and safe.

All by all 9/10 do somthing about the water thing in the cave :p o and +rep for the terrain
 
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