I dont want two textures that look like blight, I want two different textures for blight, one regular and one that looks like shallow water, but they would work in the same way. Like I said, I already got the water texture imported and working, but it also replaces the original blight.There can be two textures that look like blight, but not two blights unless you trigger them normally.
sounds like a lot of work? not sure where to beginYou're going to need triggers to determine the terrain at a location and everything you want to do with the effects of your races.
ok, still not sure where to beginBuildable only on x (Needs triggers to cancel/destroy/remove the building and refund on attempt, does not show on the green/red squares that a building is unbuildable because its destroyed through trigger)
Spreading 2nd blight on every or some buildings
Replacing 2nd blight with other terrains when the ground effect is no longer there (e.g. building destroyed, ground is cleansed)
un-buildable blight sounds like an oxymoron, blight is for building... I dont care about the color on the minimap and I dont care if blight overtakes blightActual blight will overtake non-blight unless you make the 2nd blight un-buildable like a rocky terrain
Original Blight always shows as Blue on the minimap regardless of what you do, 2nd blight will look normal on the minimap.
Corrupting trees
Simpler how?Everything that normal blight does, you have to figure them out and trigger them because there isn't a built-in functionality for more than one Blight. Unless you want a blight that functions differently than the normal one does, then that may be much simpler to create.
so that is possible then??unless one is triggered/coded to act the same way as Blight does.
I too know the pain of texture size mismatches... I try to always match the canvas size of my finished drawing to the original blp sheet, before going about converting said drawing back to blp. Yet sometimes the graphics decide to glitch anyway001 tried helping but had problems, I guess the blight texture Im using is too small or something so it caused a glitch. I mean it works fine if I use the new water/blight texture in place of the default one, but when trying to use it as a non-default blight texture it overlaps and takes over the entire map (he said he might be able to fix it but didnt have the time)