- Joined
- Oct 20, 2010
- Messages
- 30
OK, not exactly sure how to put this. It's difficult to describe without looking at the specific model.
I'm new to model editing(Keep that in mind).
I'm editing the timber wolf model(and skin texture). I messed around with the skin's colors, followed the tutorial to set the UV mapping in Oinkerwinkle's vertex editor (I didn't change anything because it seemed fine, I just loaded the image), then imported it back to the model in Magos. Upon looking at the model, i was puzzled. The edges of the fur ruffs around the neck and on the legs were flat, not somewhat real-looking like they had been with the original skin. Was it because I just used the default mapping? I only edited the colors on the skin.
I'm new to model editing(Keep that in mind).
I'm editing the timber wolf model(and skin texture). I messed around with the skin's colors, followed the tutorial to set the UV mapping in Oinkerwinkle's vertex editor (I didn't change anything because it seemed fine, I just loaded the image), then imported it back to the model in Magos. Upon looking at the model, i was puzzled. The edges of the fur ruffs around the neck and on the legs were flat, not somewhat real-looking like they had been with the original skin. Was it because I just used the default mapping? I only edited the colors on the skin.