all imo. my judgmenet in each criteria (which ull noticed is based heavily upon whether the execution within each criteria compliments the chosen theme), followed by rankings for each entry under each criteria
creativity - fladder had a very unique terrain, however i felt it too 'offbeat' to the point it just confused me and works negatively in favour of its creativity. everyone's theme was rather simple, but this is due to there not being many (or any) 'complex' emotions. however, aside from chaos. and fladder execution felt too bland. in fact toby's was so bland i had no idea wat the heck it was supposed to be without reading a wall of text on his attaching post. and a thing i noticed too; no one took an extra length to 'meta-portray' an emotion, except chaos. what i mean is people just portrayed something associated with the emotion eg) a lone cube or a scary ghost ship, whilst forgetting that emotions are primarily human and not portraying the effect of the emotion on the individual. chaos did this with his contrived two villagers being together (showing love) PLUS the addition of the empty background, a reflection of the 'blinding' nature of love; when u feel it the rest of the world seems irrelevant/blank ('meta-showing' love).
1 - chaos
2 - fladder
3 - eh the rest are all tied
detail - all except shadowfury and twilight were decently detailed. i wud say though, that toby is the most detailed. but this imo works negatively in favor of ur theme; if ur going for peace a crapton of jagged boulders + a clutter of architecture + a dead tree in the background is not the way to go. keiji wud get the best marks for detail due to a great usage/placement of assets and a lack of OBNOXIOUS LENS FLARES that serve no purpose save obscuring details and drawing vectors away from the central interaction (chaos and fladder; toby's was actually well done so kudos to him for that)
1 - keiji
2 - all cept keiji, shadowfury, twilight
3 - shadowfury and twilight
technique - toby undoubtedly had the most unique technique, even though its kind of against the whole point of a terraining contest. it wud be much cooler if u somehow added realistic shadows without getting a program to do it for u and u re-importing the shadows. nothing else new/fancy. i liked the fog in chaos, keiji, and sigelang's terrains.
1 - toby
2 - chaos, keiji, sigelang
3 - fladder
4 - the rest
aesthetics - chaos looks the best. simplistic colour scheme and layout the compliments the theme. only thing i hate is that random lens flare, and perhaps the villagers are too dark. fladders is certainly the most intriguing, but his theme was 'loneliness' not 'wonder/uncertainty/confusion' and thus this doesnt compliment his theme. keijis is well composed too, but it just feels too 'contrived'/'artificial' and it doesnt really reflect tension so much as the mind of a 10 year old after watching curse of the black pearl. the rest were a slur of samey forests, though sigelangs did stand out more, and toby's was too chaotic (ie. anti-peace) due to the over-detail (and a bit too strong lighting) + that scary ass background.
1 - chaos
2 - fladder and keiji
3 - toby and sigelang
4 - the other forests
and with that i vote chaos because his one looks nice, is fairly well made and detailed, and its surrealist aspect heightens the portrayal of love. i type like a herpes