- Joined
- Jul 9, 2015
- Messages
- 20
hi
Can used "Stun" in Trigger ?
If not,
please Fix this
Can used "Stun" in Trigger ?
If not,
please Fix this
-
start ability
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
- (Ability being cast) Equal to obtrusion
-
Actions
- Trigger - Turn on Pause <gen>
- Wait 10.00 seconds
- Trigger - Turn on Unpause <gen>
- Trigger - Turn on unpause off <gen>
-
Events
-
Pause
-
Events
- Time - Every 0.01 seconds of game time
- Conditions
-
Actions
-
Unit Group - Pick every unit in (Units within 256.00 of P) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Picked unit) belongs to an enemy of Player 1 (Red)) Equal to True
-
Then - Actions
- Unit - Pause (Picked unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Unit Group - Pick every unit in (Units within 256.00 of P) and do (Actions)
-
Events
-
Unpause
-
Events
- Time - Every 0.01 seconds of game time
- Conditions
-
Actions
- Trigger - Turn off Pause <gen>
-
Unit Group - Pick every unit in (Units within 300.00 of P) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Picked unit) is paused) Equal to True
-
Then - Actions
- Unit - Unpause (Picked unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Events
-
unpause off
-
Events
- Time - Elapsed game time is 2.00 seconds
- Conditions
-
Actions
- Trigger - Turn off Unpause <gen>
- Trigger - Turn off unpause off <gen>
-
Events