hey guys i made a similar thread in another section of the forum, then i realized it is much more fitting here:
my game idea is very simple at its core, but like most "good" games, the complexity lies underneath the mechanics. imagine a game like hearthstone, which is superficially simple and would not take a gigantic budget to develop.
i am 100% convinced of the potential success of my idea (succes meaning not that i will be a millionaire but that i could create a profitable startup by launching this game), and so i want to get started.
my question is, primarily, if any of you have experience with indie game development, and wether a prototype created in the wc3 editor could effectively communicate the core principles and mechanics of the game?
would potential investors reject an idea, if a prototype is presented as wc3 map? and how close is the trigger system in the map editor, to actual game coding? i was pretty decent at developing complex interacting systems with the gui triggers, variables and all that stuff (never got into jass though)
would appreciate any kind of feedback from you guys!
my game idea is very simple at its core, but like most "good" games, the complexity lies underneath the mechanics. imagine a game like hearthstone, which is superficially simple and would not take a gigantic budget to develop.
i am 100% convinced of the potential success of my idea (succes meaning not that i will be a millionaire but that i could create a profitable startup by launching this game), and so i want to get started.
my question is, primarily, if any of you have experience with indie game development, and wether a prototype created in the wc3 editor could effectively communicate the core principles and mechanics of the game?
would potential investors reject an idea, if a prototype is presented as wc3 map? and how close is the trigger system in the map editor, to actual game coding? i was pretty decent at developing complex interacting systems with the gui triggers, variables and all that stuff (never got into jass though)
would appreciate any kind of feedback from you guys!