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Skinnig

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Mini Tutorial:

Find the skin in WC3viewer you want to change.
Export the current file (blp) as a .TGA file.
Make sure it's 32 bit.
Open the TGA file in Photoshop.
Skin.
Save.
Go back in WC3Viewer, change your custom TGA file in a BLP. 32 bit.
Import in worldeditor.
Change the path of your custom file to the path of the skin that you want to replace.
Save map.
Close worldeditor.
Open worldeditor.
Open map.

If you cannot open/save TGA files properly, you need the TGA plug-in. Download it from adobe's site.
 
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