- Joined
- Jul 17, 2013
- Messages
- 544
I have 9 players in my map. when event occours i split them into 2 random groups that have no vision but are neutral towards each other. players from group a cant see units of players from group and opposite. the groups are 4 players and 5 players or 5 players and 4 players it depends how it was randomized. if there is leaver in gorup A then only players from group A should get full control share of his units. same thing for group b. only team to which leaver belongs should be able to control his units after he left.
this is how i implemented it to triggers, but the issue is players from team A can control leavers from team B, players from team B can control leavers from team A, blizzard's function to give control to all players's allies treats neutrals players as allied and this is most probelamtic for me. how can i solve this in other way?
this is how i implemented it to triggers, but the issue is players from team A can control leavers from team B, players from team B can control leavers from team A, blizzard's function to give control to all players's allies treats neutrals players as allied and this is most probelamtic for me. how can i solve this in other way?