- Joined
- Dec 17, 2005
- Messages
- 337
I've made a custom experience system inside my game and it requires heroes to gain levels at every 100 experience interval (ex: 100 for level 2, 200 for level 3, 300 for level 4, etc...)
In the gameplay constants there are 4 modifiable fields for this but after playing around in them and experimenting, I can't get how those formulas work for required experience.
Fields are:
Constant Factor: (Set at 0)
Level Factor: (Set at 100)
Previous Value Factor: (Set at 1)
Table: (Set at 200)
I know that in ladder, experience required goes from 200 to 500 (not sure for after this).
I also know I could probably make 30 entries in the table for the experience (30 levels) but is there a formula I could use?
Table should be 100 as base instead of 200 for what I want.
Thanks in advance for any help!
In the gameplay constants there are 4 modifiable fields for this but after playing around in them and experimenting, I can't get how those formulas work for required experience.
Fields are:
Constant Factor: (Set at 0)
Level Factor: (Set at 100)
Previous Value Factor: (Set at 1)
Table: (Set at 200)
I know that in ladder, experience required goes from 200 to 500 (not sure for after this).
I also know I could probably make 30 entries in the table for the experience (30 levels) but is there a formula I could use?
Table should be 100 as base instead of 200 for what I want.
Thanks in advance for any help!